Rogue Class

Rogue Class

Enchantment — Class

Mana cost: {U}{B}

How we read this card

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

triggered —

Creatures you control have menace.

static — grants a keyword

You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.

Causes: exile a card.

Cares about: a creature deals combat damage, a creature it grants abilities to.

Works well with

anything is exiled — 2,497 cards in the game can cause this (Rogue Class is one).

  1. The War Doctor — When a permanent is exiled thanks to Rogue Class, The War Doctor puts a time counter on itself
  2. God-Eternal Bontu — When God-Eternal Bontu is exiled thanks to Rogue Class, it returns itself from the graveyard
  3. God-Eternal Kefnet — When God-Eternal Kefnet is exiled thanks to Rogue Class, it returns itself from the graveyard
  4. Ilharg, the Raze-Boar — When Ilharg, the Raze-Boar is exiled thanks to Rogue Class, it returns itself from the graveyard
  5. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Rogue Class, it triggers
  6. God-Eternal Rhonas — When God-Eternal Rhonas is exiled thanks to Rogue Class, it triggers

an enchantment is cast — 3,673 cards in the game can cause this (Rogue Class is one).

When Rogue Class is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Rogue Class is one).

  1. Historian's Boon — When Rogue Class enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Rogue Class is one).

When Rogue Class enters:

  1. Builder's Talent — puts a counter on a creature
  2. Calix, Guided by Fate — puts a counter on a creature
  3. Elvish Archivist — draws you 1 card
  4. Victor, Valgavoth's Seneschal — surveils
  5. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  6. Doomwake Giant — shrinks a creature by -1/-1
  7. Cacophony Unleashed — turns something into a creature
  8. Ghostly Dancers — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

120 other cards care about it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this (Rogue Class is one).

  1. Pollywog Prodigy — Rogue Class gives Pollywog Prodigy menace
  2. Havengul Lich — Rogue Class gives Havengul Lich menace
  3. Saheeli, Radiant Creator — Rogue Class gives Saheeli, Radiant Creator menace
  4. Captain Jean-Luc Picard — Rogue Class gives Captain Jean-Luc Picard menace
  5. Windrider Wizard — Rogue Class gives Windrider Wizard menace
  6. Master of Winds — Rogue Class gives Master of Winds menace
  7. Sokka, Bold Boomeranger — Rogue Class gives Sokka, Bold Boomeranger menace
  8. Invisible Woman — Rogue Class gives Invisible Woman menace
  9. Rockslide Sorcerer — Rogue Class gives Rockslide Sorcerer menace
  10. Umara Wizard // Umara Skyfalls — Rogue Class gives Umara Wizard // Umara Skyfalls menace

19,382 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Rogue Class is one).

  1. Nature's Wrath — When Rogue Class enters, Nature's Wrath makes a player sacrifice an Island or permanent

628 other cards care about it too. These are the ones with the most connections.