Rune of Protection: Red

Rune of Protection: Red

Enchantment

Mana cost: {1}{W}

How we read this card

The next time a red source of your choice would deal damage to you this turn, prevent that damage.

activated {W} —

Cycling {2}

Causes: damage is prevented.

Cares about: nothing.

Works well with

an enchantment is discarded — 45 cards in the game can cause this (Rune of Protection: Red is one).

When Rune of Protection: Red makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

damage is prevented — 568 cards in the game can cause this (Rune of Protection: Red is one).

When a permanent has damage prevented thanks to Rune of Protection: Red:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a card is discarded — 2,042 cards in the game can cause this (Rune of Protection: Red is one).

When Rune of Protection: Red makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Rune of Protection: Red is one).

When Rune of Protection: Red is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Rune of Protection: Red is one).

  1. Historian's Boon — When Rune of Protection: Red enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Rune of Protection: Red is one).

When Rune of Protection: Red enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Rune of Protection: Red is one).

When Rune of Protection: Red makes a player draw a card:

  1. Teferi's Tutelage — mills a card
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rune of Protection: Red is one).

  1. Gale, Waterdeep Prodigy — When Rune of Protection: Red is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Rune of Protection: Red is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Rune of Protection: Red is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Rune of Protection: Red fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Rune of Protection: Red is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Rune of Protection: Red is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Rune of Protection: Red is in the graveyard, Enlightened Confidant can bring it back
  8. Sidequest: Card Collection // Magicked Card — Rune of Protection: Red fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

436 other cards care about it too. These are the ones with the most connections.