Rush of Dread

Rush of Dread

Sorcery

Mana cost: {1}{B}{B}

How we read this card

Spree

on-cast —

+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.

on-cast — forced sacrifice

+ {2} — Target opponent discards half the cards in their hand, rounded up.

on-cast —

+ {2} — Target opponent loses half their life, rounded up.

on-cast — makes each opponent lose life equal to half

Causes: you face a dilemma, sacrifice a creature, a creature dies, discard a card, make a player lose life.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Rush of Dread is one).

When Rush of Dread poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Rush of Dread is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to Rush of Dread, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 1,741 cards in the game can cause this (Rush of Dread is one).

When a creature is sacrificed thanks to Rush of Dread:

  1. Caesar, Legion's Emperor — makes 2 tokens
  2. Malik, Grim Manipulator — makes a token
  3. Thraximundar — puts a +1/+1 counter on itself
  4. Legate Lanius, Caesar's Ace — puts a +1/+1 counter on itself
  5. Zodiark, Umbral God — puts a +1/+1 counter on itself
  6. Evin, Waterdeep Opportunist — makes a token
  7. Mortician Beetle — puts a +1/+1 counter on itself

22 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Rush of Dread is one).

When a permanent makes a player discard a card thanks to Rush of Dread:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Rush of Dread is one).

Rush of Dread puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. The Deck of Many Things — can bring back
  3. Afterlife from the Loam — can bring back
  4. Crypt Champion — can bring back
  5. Victor, Valgavoth's Seneschal — can bring back
  6. Push // Pull — can bring back
  7. Vivien on the Hunt — can bring back
  8. Virtus's Maneuver — can bring back
  9. Dredger's Insight — can bring back
  10. Bramble Familiar // Fetch Quest — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Rush of Dread is one).

When a creature dies thanks to Rush of Dread:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Rush of Dread is one).

When a creature dies thanks to Rush of Dread:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card
  4. Shadows of the Past — scries
  5. Shriveling Rot — makes a player lose life equal to its toughness
  6. Meathook Massacre II — brings a card back
  7. Ashnod's Intervention — brings a card back
  8. Missy — brings a card back
  9. Malakir Rebirth // Malakir Mire — brings a card back
  10. Saffi Eriksdotter — sacrifices itself

451 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Rush of Dread is one).

When a creature hits the graveyard thanks to Rush of Dread:

  1. Lorcan, Warlock Collector — brings a card back
  2. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers

12 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Rush of Dread is one).

When a permanent makes a player lose life thanks to Rush of Dread:

  1. Zahur, Glory's Past — raises your speed
  2. Embalmed Ascendant — raises your speed
  3. Nesting Bot — raises your speed

53 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Rush of Dread is one).

When Rush of Dread is cast:

  1. Krile Baldesion — brings a card back
  2. Cyclops Superconductor — gets +1/+1
  3. Jeskai Sage — gets +1/+1

431 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rush of Dread is one).

  1. Athreos, Shroud-Veiled — Rush of Dread puts cards into the graveyard that Athreos, Shroud-Veiled can bring back

443 other cards care about it too. These are the ones with the most connections.