Sanguine Bond

Sanguine Bond

Enchantment

Mana cost: {3}{B}{B}

How we read this card

Whenever you gain life, target opponent loses that much life.

triggered — makes each opponent lose life equal to that much

Causes: make a player lose life.

Cares about: life is gained.

Works well with

gain life — 2,076 cards in the game can cause this.

  1. Massacre Girl, Most Wanted — When Massacre Girl, Most Wanted gains life, Sanguine Bond makes each opponent lose life equal to that much
  2. Ayara, First of Locthwain — When Ayara, First of Locthwain gains life, Sanguine Bond makes each opponent lose life equal to that much
  3. Angelheart Vial — When Angelheart Vial gains life, Sanguine Bond makes each opponent lose life equal to that much
  4. Sun Droplet — When Sun Droplet gains life, Sanguine Bond makes each opponent lose life equal to that much
  5. Trespasser's Curse — When Trespasser's Curse gains life, Sanguine Bond makes each opponent lose life equal to that much
  6. Sword of Light and Shadow — When Sword of Light and Shadow gains life, Sanguine Bond makes each opponent lose life equal to that much
  7. Elegy Acolyte — When Elegy Acolyte gains life, Sanguine Bond makes each opponent lose life equal to that much
  8. Hooded Blightfang — When Hooded Blightfang gains life, Sanguine Bond makes each opponent lose life equal to that much
  9. Bio-Asset Allocator — When Bio-Asset Allocator gains life, Sanguine Bond makes each opponent lose life equal to that much
  10. Stensian Sanguinist // Exsanguinate — When Stensian Sanguinist // Exsanguinate gains life, Sanguine Bond makes each opponent lose life equal to that much

2,066 other cards cause it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Sanguine Bond is one).

When a permanent makes a player lose life thanks to Sanguine Bond:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Sanguine Bond is one).

When Sanguine Bond is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Sanguine Bond is one).

  1. Historian's Boon — When Sanguine Bond enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Sanguine Bond is one).

When Sanguine Bond enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

63 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sanguine Bond is one).

  1. Nature's Wrath — When Sanguine Bond enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

20 other cards care about it too. These are the ones with the most connections.