edhseer Commander synergy, explained
Instant
Mana cost: {1}{W}{W}
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
on-cast — brings a card back
Causes: put an artifact onto the battlefield, put a creature onto the battlefield, put an enchantment onto the battlefield, put a land onto the battlefield, an artifact leaves a graveyard, a creature leaves a graveyard, an enchantment leaves a graveyard, a land leaves a graveyard.
Cares about: an artifact in a graveyard, a creature in a graveyard, an enchantment in a graveyard, a land in a graveyard.
an artifact leaves a graveyard — 233 cards in the game can cause this (Second Sunrise is one).
a creature leaves a graveyard — 1,302 cards in the game can cause this (Second Sunrise is one).
When a creature leaves a graveyard thanks to Second Sunrise:
3 other cards care about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Second Sunrise is one).
When a land enters thanks to Second Sunrise:
199 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Second Sunrise is one).
When a creature, artifact, enchantment or land leaves a graveyard thanks to Second Sunrise:
13 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Second Sunrise is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Second Sunrise is one).
71 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Second Sunrise is one).
When an artifact enters thanks to Second Sunrise:
an instant is cast — 3,931 cards in the game can cause this (Second Sunrise is one).
When Second Sunrise is cast:
428 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Second Sunrise is one).
333 other cards care about it too. These are the ones with the most connections.