Shadow Prophecy

Shadow Prophecy

Instant

Mana cost: {2}{B}

How we read this card

Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

on-cast — puts cards into your hand

on-cast — mills a card

on-cast —

Causes: mill a card, make a player lose life.

Cares about: nothing.

Works well with

life is lost — 3,160 cards in the game can cause this (Shadow Prophecy is one).

When Shadow Prophecy makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Shadow Prophecy is one).

When Shadow Prophecy is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Shadow Prophecy is one).

  1. Samwise Gamgee — Shadow Prophecy puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Shadow Prophecy puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Shadow Prophecy puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Shadow Prophecy puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Shadow Prophecy fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Shadow Prophecy puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Shadow Prophecy puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Shadow Prophecy puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Shadow Prophecy puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Shadow Prophecy puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Shadow Prophecy is one).

When a card hits the graveyard thanks to Shadow Prophecy:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Shadow Prophecy is one).

When Shadow Prophecy is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.