Shaman's Trance

Shaman's Trance

Instant

Mana cost: {2}{R}

How we read this card

Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.

on-cast — brings a card back

on-cast — brings a card back

Causes: play a land, a land leaves a graveyard, cast a spell, a spell leaves a graveyard.

Cares about: a land in a graveyard, a spell in a graveyard.

Works well with

a land is played — 97 cards in the game can cause this (Shaman's Trance is one).

When a land plays a land thanks to Shaman's Trance:

  1. Flubs, the Fool — draws you 1 card
  2. Infernal Sovereign — draws you 1 card
  3. Shadow of the Goblin — deals 1 damage
  4. Dirtcowl Wurm — puts a +1/+1 counter on itself
  5. The Endstone — draws you 1 card
  6. Horn of Greed — makes a player draw 1 card
  7. Pangosaur — triggers
  8. City of Traitors — sacrifices itself
  9. Burgeoning — puts a land onto the battlefield

5 other cards care about it too. These are the ones with the most connections.

a spell is cast — 155 cards in the game can cause this (Shaman's Trance is one).

When Shaman's Trance is cast:

  1. Glaring Fleshraker — makes a token
  2. The Kingpin of Crime — drains each opponent
  3. Leader's Talent — puts a counter on a creature
  4. Nita, Forum Conciliator — puts a counter on a creature
  5. Treasury Thrull — drains each opponent
  6. Life Insurance — drains each opponent
  7. Sorin of House Markov // Sorin, Ravenous Neonate — drains each opponent
  8. Syndicate Heavy — drains each opponent
  9. Norin the Wary — flickers itself
  10. Hunting Grounds — puts a creature onto the battlefield

452 other cards care about it too. These are the ones with the most connections.

a land in a graveyard — 634 cards in the game can cause this (Shaman's Trance is one).

  1. Destroy the Evidence — Destroy the Evidence puts cards into the graveyard that Shaman's Trance can bring back
  2. Ipnu Rivulet — Ipnu Rivulet puts cards into the graveyard that Shaman's Trance can bring back

632 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Shaman's Trance is one).

When a land leaves a graveyard thanks to Shaman's Trance:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Shaman's Trance is one).

When Shaman's Trance is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Shaman's Trance is one).

When Shaman's Trance is cast:

  1. Captain Jean-Luc Picard — makes a token
  2. Windrider Wizard — draws you 1 card
  3. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  4. Relic Amulet — puts a charge counter on itself
  5. Rockslide Sorcerer — deals 1 damage
  6. Umara Wizard // Umara Skyfalls — grants flying
  7. Alania, Divergent Storm — makes an opponent draw 1 card
  8. Umara Mystic — gets +2/+0
  9. Saheeli, Radiant Creator — puts a counter on a permanent you control
  10. Master of Winds — triggers

2 other cards care about it too. These are the ones with the most connections.