Shaman's Trance

Instant

Produces: a land being played, a land leaving the battlefield, a spell being cast, a spell leaving the battlefield.

Cares about: nothing.

Partners

89 cards can cause a land being played.

  1. Pangosaur — When a land plays a land thanks to Shaman's Trance, Pangosaur triggers
  2. Flubs, the Fool — When a land plays a land thanks to Shaman's Trance, Flubs, the Fool draws you 1 card
  3. Cemetery Protector — When a land plays a land thanks to Shaman's Trance, Cemetery Protector makes a token

177 cards can cause a spell being cast.

  1. Lattice Library — When Shaman's Trance is cast, Lattice Library makes a token
  2. Ogre Battlecaster — When Shaman's Trance is cast, Ogre Battlecaster gives +X/+0
  3. Shrewd Hatchling — When Shaman's Trance is cast, Shrewd Hatchling triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →