Destroy the Evidence

Destroy the Evidence

Sorcery

Mana cost: {4}{B}

How we read this card

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

on-cast —

on-cast — mills a card

Causes: a land is put into a graveyard from the battlefield, mill a land.

Cares about: nothing.

Works well with

a land in a graveyard — 634 cards in the game can cause this (Destroy the Evidence is one).

Destroy the Evidence puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Dredger's Insight — can bring back
  6. Bramble Familiar // Fetch Quest — can bring back
  7. Serra Paragon — can bring back
  8. Muldrotha, the Gravetide — can bring back
  9. Deadbridge Chant — can bring back
  10. Invasion of Tolvada // The Broken Sky — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Destroy the Evidence is one).

When a land is put into a graveyard from the battlefield thanks to Destroy the Evidence:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Destroy the Evidence is one).

When a card hits the graveyard thanks to Destroy the Evidence:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a card is milled — 772 cards in the game can cause this (Destroy the Evidence is one).

  1. Lo and Li, Royal Advisors — When a land makes a player mill a card thanks to Destroy the Evidence, Lo and Li, Royal Advisors puts a counter on an Advisor

a sorcery is cast — 3,720 cards in the game can cause this (Destroy the Evidence is one).

When Destroy the Evidence is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Destroy the Evidence is one).

Destroy the Evidence:

  1. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  4. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  5. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Destroy the Evidence is one).

  1. The Haunt of Hightower — When a land hits the graveyard thanks to Destroy the Evidence, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When a land hits the graveyard thanks to Destroy the Evidence, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When a land hits the graveyard thanks to Destroy the Evidence, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When a card hits the graveyard thanks to Destroy the Evidence, Quest for Ancient Secrets puts a quest counter on itself
  5. Bloodchief Ascension — When a land hits the graveyard thanks to Destroy the Evidence, Bloodchief Ascension makes each opponent lose 2 life
  6. Compost — When a card hits the graveyard thanks to Destroy the Evidence, Compost draws you 1 card
  7. Planar Void — When a land hits the graveyard thanks to Destroy the Evidence, Planar Void hits a graveyard
  8. Measure of Wickedness — When a card hits the graveyard thanks to Destroy the Evidence, Measure of Wickedness gives an opponent control of itself
  9. Energy Field — When a card hits the graveyard thanks to Destroy the Evidence, Energy Field sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Destroy the Evidence is one).

When Destroy the Evidence is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Master of Winds — triggers

6 other cards care about it too. These are the ones with the most connections.