Sigil of Myrkul

Sigil of Myrkul

Enchantment

Mana cost: {2}{B}

How we read this card

At the beginning of combat on your turn, mill a card.

triggered — mills a card

When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.

triggered — puts a counter on it

triggered — grants a keyword

Causes: mill a card, put a counter on a creature.

Cares about: the beginning of combat, a creature in a graveyard.

Works well with

a creature gets a counter — 2,691 cards in the game can cause this (Sigil of Myrkul is one).

When a creature gets a counter thanks to Sigil of Myrkul:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Sigil of Myrkul is one).

  1. Rankle and Torbran — Rankle and Torbran fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  2. Shriveling Rot — Shriveling Rot fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  4. Ayara, First of Locthwain — Ayara, First of Locthwain fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  5. Foot Chopper — Foot Chopper fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  6. Blasting Station — Blasting Station fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  7. Tainted Aether — Tainted Aether fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  8. Lethal Vapors — Lethal Vapors fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  9. Grave Peril — Grave Peril fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs
  10. Spreading Plague — Spreading Plague fills your graveyard toward the 4 or more creature cards Sigil of Myrkul needs

2,759 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Sigil of Myrkul is one).

When Sigil of Myrkul is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Sigil of Myrkul is one).

  1. Historian's Boon — When Sigil of Myrkul enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Sigil of Myrkul is one).

When Sigil of Myrkul enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Sigil of Myrkul is one).

  1. All Will Be One — When a creature gets a counter thanks to Sigil of Myrkul, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sigil of Myrkul is one).

  1. Samwise Gamgee — Sigil of Myrkul puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Sigil of Myrkul puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — Sigil of Myrkul puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  4. Harness the Storm — Sigil of Myrkul puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — Sigil of Myrkul puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Sigil of Myrkul puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Sigil of Myrkul fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Sigil of Myrkul puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Sigil of Myrkul puts cards into the graveyard that Victimize can bring back
  10. Sidequest: Card Collection // Magicked Card — Sigil of Myrkul fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Sigil of Myrkul is one).

When a card hits the graveyard thanks to Sigil of Myrkul:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sigil of Myrkul is one).

  1. Nature's Wrath — When Sigil of Myrkul enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

37 other cards care about it too. These are the ones with the most connections.