Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight

Mana cost: {W}

How we read this card

Whenever an enchantment you control enters, scry 1.

triggered — scries

This creature gets +1/+1 until end of turn for each enchantment you control.

activated {2}{W} — gives +1/+1 for each enchantment you control

Causes: scry.

Cares about: an enchantment enters the battlefield, an enchantment you control.

Works well with

you scry — 420 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard scries:

  1. Prudent Fateseer // Peer Review — gives +1/+0
  2. Diviner of Victory // Unwind History — gets +1/+1
  3. Saheeli, Consul of Oversight — makes a token
  4. Celeborn the Wise — makes your creatures bigger
  5. Proft, Consulting Detective — puts a +1/+1 counter on itself
  6. Matoya, Archon Elder — draws you 1 card
  7. Denzilore Fatehold — puts a counter on a creature
  8. Elminster — costs less
  9. Elrond, Master of Healing — puts a counter on a creature
  10. Galadriel of Lothlórien — puts a land onto the battlefield

10 other cards care about it too. These are the ones with the most connections.

a Knight attacks — 547 cards in the game can cause this (Slumbering Keepguard is one).

  1. Knights' Charge — When Slumbering Keepguard attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Slumbering Keepguard is one).

  1. Exsanguinator Cavalry — When Slumbering Keepguard deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Knight creature it grants types to — 596 cards in the game can cause this.

  1. Dragoon's Lance — Dragoon's Lance gives Slumbering Keepguard an extra creature type

595 other cards cause it too. These are the ones with the most connections.

put an enchantment onto the battlefield — 3,743 cards in the game can cause this.

  1. Ojutai Exemplars — When Ojutai Exemplars enters, Slumbering Keepguard scries
  2. Emeria Shepherd — When an enchantment enters thanks to Emeria Shepherd, Slumbering Keepguard scries
  3. Sun-Blessed Healer — When an enchantment enters thanks to Sun-Blessed Healer, Slumbering Keepguard scries
  4. Bilbo, Unexpected Adventurer — When an enchantment enters thanks to Bilbo, Unexpected Adventurer, Slumbering Keepguard scries
  5. Psemilla, Meletian Poet — When a Nymph enters thanks to Psemilla, Meletian Poet, Slumbering Keepguard scries
  6. Astelli Reclaimer — When an enchantment enters thanks to Astelli Reclaimer, Slumbering Keepguard scries
  7. Harnessed Snubhorn — When an enchantment enters thanks to Harnessed Snubhorn, Slumbering Keepguard scries
  8. Archon of Falling Stars — When an enchantment enters thanks to Archon of Falling Stars, Slumbering Keepguard scries
  9. Silent Sentinel — When an enchantment enters thanks to Silent Sentinel, Slumbering Keepguard scries
  10. Unyielding Gatekeeper — When an enchantment enters thanks to Unyielding Gatekeeper, Slumbering Keepguard scries

3,733 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Slumbering Keepguard is one).

When Slumbering Keepguard enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

301 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Slumbering Keepguard is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Slumbering Keepguard enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.