Solitary Cell

Solitary Cell

Artifact

Mana cost: {R}{W}

How we read this card

When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

triggered —

Draw a card.

activated {1}, {T}, Discard a legendary card —

activated {1}, {T}, Discard a legendary card — draws you 1 card

Causes: exile an artifact, exile a battle, exile a creature, exile an enchantment, exile a planeswalker, an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, discard a card, draw a card.

Cares about: nothing.

Works well with

an artifact is exiled — 336 cards in the game can cause this (Solitary Cell is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Solitary Cell, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Solitary Cell is one).

When a creature is exiled thanks to Solitary Cell:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Solitary Cell is one).

When a permanent makes a player discard a card thanks to Solitary Cell:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Solitary Cell is one).

  1. The War Doctor — When a creature, artifact, enchantment, planeswalker or battle is exiled thanks to Solitary Cell, The War Doctor puts a time counter on itself

an artifact is cast — 3,683 cards in the game can cause this (Solitary Cell is one).

When Solitary Cell is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Solitary Cell is one).

When Solitary Cell enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a card is drawn — 3,815 cards in the game can cause this (Solitary Cell is one).

When Solitary Cell makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Solitary Cell is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Solitary Cell, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Solitary Cell is one).

When a creature leaves the battlefield thanks to Solitary Cell:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Solitary Cell is one).

When Solitary Cell enters:

  1. Sludge Strider — makes a player lose 1 life
  2. Transplant Theorist — draws you 1 card
  3. Elvish Archivist — puts 2 +1/+1 counters on itself
  4. Golbez, Crystal Collector — surveils
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Solitary Cell is one).

Solitary Cell puts cards into the graveyard that:

  1. Athreos, Shroud-Veiled — can bring back
  2. Vessel of Endless Rest — can bring back
  3. Samwise Gamgee — can bring back
  4. Bloodbond March — can bring back

440 other cards care about it too. These are the ones with the most connections.