edhseer Commander synergy, explained
Sorcery
Mana cost: {1}{U}{U}
As an additional cost to cast this spell, you may waterbend {6}.
on-cast —
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
on-cast — draws you 2 cards
on-cast —
on-cast — draws you 7 cards
Exile Spirit Water Revival.
on-cast —
Causes: waterbend, draw a card, shuffle a library, anything leaves a graveyard, exile a Spirit.
Cares about: nothing.
you waterbend — 12 cards in the game can cause this (Spirit Water Revival is one).
anything is exiled — 2,497 cards in the game can cause this (Spirit Water Revival is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Spirit Water Revival is one).
When Spirit Water Revival leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Spirit Water Revival is one).
When Spirit Water Revival is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Spirit Water Revival is one).
When Spirit Water Revival makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Spirit Water Revival is one).
When Spirit Water Revival is cast:
5 other cards care about it too. These are the ones with the most connections.