Produces: a creature becoming tapped, a creature dying.
Cares about: nothing.
Partners
536 cards can cause a creature becoming tapped.
Lust for War — When Stalking Assassin becomes tapped, Lust for War deals 3 damage
Hylda of the Icy Crown — When Stalking Assassin becomes tapped, Hylda of the Icy Crown triggers
Verity Circle — When Stalking Assassin becomes tapped, Verity Circle makes a player draw 1 card
567 cards can cause a creature or land becoming tapped.
Brink of Disaster — When Stalking Assassin becomes tapped, Brink of Disaster triggers
Temporal Distortion — When Stalking Assassin becomes tapped, Temporal Distortion puts a counter on a permanent
2,353 cards can cause a nontoken creature dying.
Ogre Slumlord — When a creature dies thanks to Stalking Assassin, Ogre Slumlord makes a token
High-Society Hunter — When a creature dies thanks to Stalking Assassin, High-Society Hunter draws you 1 card
Bridge from Below — When a creature dies thanks to Stalking Assassin, Bridge from Below triggers
2,371 cards can cause a creature dying.
End-Blaze Epiphany — When a creature dies thanks to Stalking Assassin, End-Blaze Epiphany triggers
Blood Cultist — When a creature dies thanks to Stalking Assassin, Blood Cultist puts counters on a permanent
Endless Evil — When a creature dies thanks to Stalking Assassin, Endless Evil brings a card back
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.