Gran-Gran

Gran-Gran

Legendary Creature — Human Peasant Ally

Mana cost: {U}

How we read this card

Whenever Gran-Gran becomes tapped, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.

static —

What a deck led by this card wants

Causes: draw a card, discard a card.

Cares about: a card in a graveyard.

Works well with

an Ally deals combat damage — 265 cards in the game can cause this (Gran-Gran is one).

  1. Invasion Tactics — When Gran-Gran deals combat damage, Invasion Tactics draws you 1 card

an Ally enters the battlefield — 285 cards in the game can cause this (Gran-Gran is one).

When Gran-Gran enters:

  1. Turntimber Ranger — makes a token
  2. Grovetender Druids — makes a token
  3. Halimar Excavator — mills a card
  4. Kalastria Healer — makes each opponent lose 1 life
  5. South Pole Voyager — gains you 1 life
  6. Ondu Cleric — gains you life
  7. Tuktuk Grunts — puts a +1/+1 counter on itself
  8. Sokka and Suki — triggers
  9. Tuktuk Scrapper — kills an artifact an opponent controls
  10. Bala Ged Thief — triggers

35 other cards care about it too. These are the ones with the most connections.

tap a permanent — 699 cards in the game can cause this.

When Gran-Gran becomes tapped thanks to:

  1. Nyssa of Traken — it draws you 1 card
  2. Summon: Valefor — it draws you 1 card
  3. Gallows at Willow Hill — it draws you 1 card
  4. Chandra, Chill of Compliance — it draws you 1 card
  5. Teardrop Kami — it draws you 1 card
  6. Wave Elemental — it draws you 1 card
  7. Drowner of Hope — it draws you 1 card
  8. Seasoned Cryomancer — it draws you 1 card
  9. Divining Duelist — it draws you 1 card
  10. Three Bowls of Porridge — it draws you 1 card

689 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Gran-Gran is one).

When Gran-Gran makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Gran-Gran is one).

When Gran-Gran makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Gran-Gran is one).

When Gran-Gran enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this.

  1. Samwise Gamgee — Gran-Gran puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Gran-Gran puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Gran-Gran puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Gran-Gran puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Gran-Gran puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Gran-Gran puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Gran-Gran puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Gran-Gran fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Gran-Gran puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Gran-Gran puts cards into the graveyard that Victimize can bring back
  11. Sage's Row Denizen — Sage's Row Denizen fills your graveyard toward the 3 or more cards Gran-Gran needs
  12. Screaming Swarm — Screaming Swarm fills your graveyard toward the 3 or more cards Gran-Gran needs
  13. Master Pakku — Master Pakku fills your graveyard toward the 3 or more cards Gran-Gran needs
  14. Cruel Witness — Cruel Witness fills your graveyard toward the 3 or more cards Gran-Gran needs
  15. Lightshell Duo — Lightshell Duo fills your graveyard toward the 3 or more cards Gran-Gran needs
  16. Exhibition Tidecaller — Exhibition Tidecaller fills your graveyard toward the 3 or more cards Gran-Gran needs
  17. Cephalid Inkmage — Cephalid Inkmage fills your graveyard toward the 3 or more cards Gran-Gran needs
  18. Sage of Mysteries — Sage of Mysteries fills your graveyard toward the 3 or more cards Gran-Gran needs
  19. Scrabbling Skullcrab — Scrabbling Skullcrab fills your graveyard toward the 3 or more cards Gran-Gran needs
  20. Selhoff Occultist — Selhoff Occultist fills your graveyard toward the 3 or more cards Gran-Gran needs

580 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Gran-Gran is one).

When a card hits the graveyard thanks to Gran-Gran:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Gran-Gran is one).

When Gran-Gran attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

126 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Gran-Gran is one).

  1. Adaptive Omnitool — When Gran-Gran attacks, Adaptive Omnitool searches a library

200 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Gran-Gran is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Gran-Gran enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

61 other cards care about it too. These are the ones with the most connections.