Selhoff Occultist

Selhoff Occultist

Creature — Human Rogue

Mana cost: {2}{U}

How we read this card

Whenever this creature or another creature dies, target player mills a card.

triggered — mills a card

triggered — mills a card

Causes: mill a card.

Cares about: a creature dies.

Works well with

a Rogue attacks — 636 cards in the game can cause this (Selhoff Occultist is one).

  1. Soaring Thought-Thief — When Selhoff Occultist attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Selhoff Occultist is one).

  1. Anowon, the Ruin Thief — When Selhoff Occultist deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Selhoff Occultist is one).

  1. Cloak and Dagger — When Selhoff Occultist enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Selhoff Occultist is one).

  1. Thieves' Guild Enforcer — When Selhoff Occultist enters, Thieves' Guild Enforcer mills a card

a card is milled — 772 cards in the game can cause this (Selhoff Occultist is one).

  1. Lo and Li, Royal Advisors — When Selhoff Occultist makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a creature dies — 2,830 cards in the game can cause this.

  1. Poppet Stitcher // Poppet Factory — When a Zombie dies thanks to Poppet Stitcher // Poppet Factory, Selhoff Occultist mills a card
  2. Falcon Abomination — When a Zombie dies thanks to Falcon Abomination, Selhoff Occultist mills a card
  3. Phantom Steed — When an Illusion dies thanks to Phantom Steed, Selhoff Occultist mills a card
  4. Tidal Wave — When a Wall dies thanks to Tidal Wave, Selhoff Occultist mills a card
  5. Hornet Cannon — When an Insect dies thanks to Hornet Cannon, Selhoff Occultist mills a card
  6. Startle — When a Zombie dies thanks to Startle, Selhoff Occultist mills a card
  7. Revenge of the Drowned — When a Zombie dies thanks to Revenge of the Drowned, Selhoff Occultist mills a card
  8. Flip the Switch — When a Zombie dies thanks to Flip the Switch, Selhoff Occultist mills a card
  9. Amulet of Safekeeping — When a creature dies thanks to Amulet of Safekeeping, Selhoff Occultist mills a card

2,821 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Selhoff Occultist is one).

When Selhoff Occultist enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Selhoff Occultist is one).

  1. Samwise Gamgee — Selhoff Occultist puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — Selhoff Occultist puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — Selhoff Occultist puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — Selhoff Occultist puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — Selhoff Occultist puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — Selhoff Occultist puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — Selhoff Occultist puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — Selhoff Occultist puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — Selhoff Occultist fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — Selhoff Occultist puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Selhoff Occultist is one).

When a card hits the graveyard thanks to Selhoff Occultist:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Selhoff Occultist is one).

When Selhoff Occultist attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Selhoff Occultist is one).

When Selhoff Occultist attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

192 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Selhoff Occultist is one).

  1. Tide of War — When Selhoff Occultist blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Selhoff Occultist is one).

When Selhoff Occultist enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

353 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Selhoff Occultist is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Selhoff Occultist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.