edhseer Commander synergy, explained
Kindred Sorcery — Merfolk
Mana cost: {1}{W}{U}
Create a token that's a copy of target Merfolk you control.
on-cast — makes a token
Creatures target player controls gain lifelink until end of turn.
on-cast — grants a keyword
Target player draws a card.
on-cast — draws you 1 card
Tap target creature. Put a stun counter on it.
on-cast —
on-cast — puts a counter on it
Causes: you face a dilemma, create a Merfolk creature token, put a Merfolk creature token onto the battlefield, draw a card, tap a creature, put a counter on anything.
Cares about: nothing.
a Merfolk enters the battlefield — 397 cards in the game can cause this (Sygg's Command is one).
When a Merfolk enters thanks to Sygg's Command:
a creature becomes tapped — 565 cards in the game can cause this (Sygg's Command is one).
12 other cards care about it too. These are the ones with the most connections.
anything becomes tapped — 699 cards in the game can cause this (Sygg's Command is one).
1 other card cares about it too. These are the ones with the most connections.
you face a dilemma — 739 cards in the game can cause this (Sygg's Command is one).
When Sygg's Command poses a dilemma:
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Sygg's Command is one).
When a Merfolk enters thanks to Sygg's Command:
a creature token is created — 2,799 cards in the game can cause this (Sygg's Command is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Sygg's Command is one).
When a Merfolk enters thanks to Sygg's Command:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Sygg's Command is one).
When Sygg's Command makes a Merfolk token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Sygg's Command is one).
When Sygg's Command is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Sygg's Command is one).
When Sygg's Command makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Sygg's Command is one).
8 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Sygg's Command is one).
When a Merfolk enters thanks to Sygg's Command:
338 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Sygg's Command is one).
11 other cards care about it too. These are the ones with the most connections.