Syrix, Carrier of the Flame

Syrix, Carrier of the Flame

Legendary Creature — Phoenix

Mana cost: {2}{B}{R}

How we read this card

Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.

triggered — deals its power damage

Whenever another Phoenix you control dies, you may cast this card from your graveyard.

triggered — brings a card back

What a deck led by this card wants

Causes: anything deals noncombat damage, cast anything, anything leaves a graveyard.

Cares about: a Phoenix is put into a graveyard from the battlefield.

Works well with

a Phoenix is put into a graveyard from the battlefield — 1 card in the game can cause this.

  1. Shard Phoenix — When Shard Phoenix is put into a graveyard from the battlefield, Syrix, Carrier of the Flame returns itself from the graveyard

a creature leaves a graveyard — 1,302 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

186 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers

116 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Syrix is one).

  1. Tide of War — When Syrix, Carrier of the Flame blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Syrix is one).

When Syrix, Carrier of the Flame enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Syrix is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Syrix, Carrier of the Flame enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.