edhseer Commander synergy, explained
Instant
Mana cost: {4}{W}
Create three 1/1 white Warrior creature tokens.
on-cast — makes 3 tokens
Causes: create a Warrior creature token, put a Warrior creature token onto the battlefield.
Cares about: nothing.
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Take Up Arms is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Take Up Arms is one).
When a Warrior enters thanks to Take Up Arms:
a creature token enters the battlefield — 2,799 cards in the game can cause this (Take Up Arms is one).
When a Warrior enters thanks to Take Up Arms:
a creature token is created — 2,799 cards in the game can cause this (Take Up Arms is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Take Up Arms is one).
When a Warrior enters thanks to Take Up Arms:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Take Up Arms is one).
When Take Up Arms makes a Warrior token:
17 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Take Up Arms is one).
When Take Up Arms is cast:
427 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Take Up Arms is one).
When a Warrior enters thanks to Take Up Arms:
329 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Take Up Arms is one).
35 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Take Up Arms is one).
When Take Up Arms is cast:
5 other cards care about it too. These are the ones with the most connections.