edhseer Commander synergy, explained
Legendary Creature — God Artificer
Mana cost: {10}
This spell costs {1} less to cast for each historic card in your graveyard.
static — costs less
You get an emblem with "Creatures you control have base power and toughness 9/9."
activated Exile any number of historic cards from your graveyard with total mana value 30 or greater —
activated Exile any number of historic cards from your graveyard with total mana value 30 or greater — gets an emblem
What a deck led by this card wants
Causes: exile a card, anything leaves a graveyard.
Cares about: nothing.
hits creature — 2,298 cards in the game can cause this (The Capitoline Triad is one).
8 other cards care about it too. These are the ones with the most connections.
a God attacks — 125 cards in the game can cause this (The Capitoline Triad is one).
an Artificer enters the battlefield — 342 cards in the game can cause this (The Capitoline Triad is one).
anything is exiled — 2,497 cards in the game can cause this (The Capitoline Triad is one).
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (The Capitoline Triad is one).
When a permanent leaves a graveyard thanks to The Capitoline Triad:
13 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (The Capitoline Triad is one).
When The Capitoline Triad attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (The Capitoline Triad is one).
When The Capitoline Triad attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (The Capitoline Triad is one).
When The Capitoline Triad blocks:
23 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (The Capitoline Triad is one).
196 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (The Capitoline Triad is one).
2 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (The Capitoline Triad is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (The Capitoline Triad is one).
When The Capitoline Triad enters:
300 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (The Capitoline Triad is one).
40 other cards care about it too. These are the ones with the most connections.