edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {2}{R}{R}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
This Saga deals 4 damage to target creature an opponent controls.
triggered — deals 4 damage
Exile the top card of your library. You may play that card this turn.
triggered —
Add six {R}.
triggered — adds 6 mana
Causes: a creature deals noncombat damage, exile a card.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (The Flux is one).
When The Flux is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (The Flux is one).
an enchantment in a graveyard — 983 cards in the game can cause this (The Flux is one).
When The Flux is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (The Flux is one).
When The Flux is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (The Flux is one).
anything deals noncombat damage — 3,068 cards in the game can cause this (The Flux is one).
When The Flux deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (The Flux is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (The Flux is one).
When The Flux is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (The Flux is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Flux is one).
When The Flux enters:
65 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (The Flux is one).
440 other cards care about it too. These are the ones with the most connections.
a creature is dealt damage — 18,923 cards in the game can cause this (The Flux is one).
26 other cards care about it too. These are the ones with the most connections.