The Master of Keys

The Master of Keys

Legendary Enchantment Creature — Horror

Mana cost: {X}{W}{U}{B}

How we read this card

Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

triggered — puts X counters on it

triggered — mills a card

Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.

static — grants a keyword

What a deck led by this card wants

Causes: put a counter on anything, mill a card.

Cares about: an enchantment it grants abilities to.

Works well with

a Horror deals combat damage — 382 cards in the game can cause this (The Master of Keys is one).

  1. Captain N'ghathrod — When The Master of Keys deals combat damage, Captain N'ghathrod mills a card

a creature gets a counter — 2,691 cards in the game can cause this (The Master of Keys is one).

When The Master of Keys gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (The Master of Keys is one).

When The Master of Keys is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (The Master of Keys is one).

  1. Historian's Boon — When The Master of Keys enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Master of Keys is one).

When The Master of Keys enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

316 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (The Master of Keys is one).

  1. All Will Be One — When The Master of Keys gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Master of Keys is one).

  1. Thor, God of Thunder — The Master of Keys puts cards into the graveyard that Thor, God of Thunder can bring back
  2. Samwise Gamgee — The Master of Keys puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — The Master of Keys puts cards into the graveyard that Bloodbond March can bring back
  4. Gale, Waterdeep Prodigy — The Master of Keys puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — The Master of Keys puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — The Master of Keys puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — The Master of Keys puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — The Master of Keys fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — The Master of Keys puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Sidequest: Card Collection // Magicked Card — The Master of Keys fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (The Master of Keys is one).

When a card hits the graveyard thanks to The Master of Keys:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Master of Keys is one).

When The Master of Keys attacks:

  1. Within Range — makes each opponent lose life
  2. Sparring Regimen — puts a counter on a creature
  3. Campsite Cuisine — sacrifices a Food
  4. Obsessive Pursuit — makes you lose life
  5. Invisible Woman — triggers

134 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (The Master of Keys is one).

When The Master of Keys is cast:

  1. Primeval Bounty — makes a token
  2. Communal Brewing — it arrives with counters thanks to Communal Brewing

89 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Master of Keys is one).

When The Master of Keys enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Pollywog Prodigy — puts a counter on itself
  4. Airbender Ascension — puts a quest counter on itself
  5. Lonis, Genetics Expert — puts a counter on itself

397 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Master of Keys is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Master of Keys enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

112 other cards care about it too. These are the ones with the most connections.