The Odd Acorn Gang

The Odd Acorn Gang

Legendary Creature — Squirrel Warrior

Mana cost: {3}{B}{G}

How we read this card

Reach, menace, trample
Squirrels you control have that ability

static — grants a keyword

Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery.

activated {T} — gives +2/+2

activated {T} — grants a keyword

Whenever one or more Squirrels you control deal combat damage to a player, draw a card.

triggered — draws you 1 card

What a deck led by this card wants

Causes: draw a card.

Cares about: a Squirrel deals combat damage, a Squirrel it grants abilities to.

Works well with

a Squirrel deals combat damage — 88 cards in the game can cause this.

  1. Gladewalker Ritualist — When Gladewalker Ritualist deals combat damage, The Odd Acorn Gang draws you 1 card
  2. Toski, Bearer of Secrets — When Toski, Bearer of Secrets deals combat damage, The Odd Acorn Gang draws you 1 card
  3. Barkform Harvester — When Barkform Harvester deals combat damage, The Odd Acorn Gang draws you 1 card
  4. Krosan Beast — When Krosan Beast deals combat damage, The Odd Acorn Gang draws you 1 card
  5. Tippy-Toe, Terrific Partner — When Tippy-Toe, Terrific Partner deals combat damage, The Odd Acorn Gang draws you 1 card
  6. Ravenous Squirrel — When Ravenous Squirrel deals combat damage, The Odd Acorn Gang draws you 1 card
  7. Chatterfang, Squirrel General — When Chatterfang, Squirrel General deals combat damage, The Odd Acorn Gang draws you 1 card
  8. Webweaver Changeling — When Webweaver Changeling deals combat damage, The Odd Acorn Gang draws you 1 card
  9. Graveshifter — When Graveshifter deals combat damage, The Odd Acorn Gang draws you 1 card
  10. Osteomancer Adept — When Osteomancer Adept deals combat damage, The Odd Acorn Gang draws you 1 card

78 other cards cause it too. These are the ones with the most connections.

a Squirrel it grants abilities to — 96 cards in the game can cause this (The Odd Acorn Gang is one).

  1. Bloodline Pretender — The Odd Acorn Gang gives Bloodline Pretender an extra ability

97 other cards care about it too. These are the ones with the most connections.

a Squirrel enters the battlefield — 114 cards in the game can cause this (The Odd Acorn Gang is one).

  1. Honored Dreyleader — When The Odd Acorn Gang enters, Honored Dreyleader puts a +1/+1 counter on itself

2 other cards care about it too. These are the ones with the most connections.

a Warrior attacks — 1,319 cards in the game can cause this (The Odd Acorn Gang is one).

  1. Najeela, the Blade-Blossom — When The Odd Acorn Gang attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (The Odd Acorn Gang is one).

  1. Raiders' Spoils — When The Odd Acorn Gang deals combat damage, Raiders' Spoils makes you lose life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (The Odd Acorn Gang is one).

  1. Obsidian Battle-Axe — When The Odd Acorn Gang enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

a card is drawn — 3,815 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (The Odd Acorn Gang is one).

When The Odd Acorn Gang enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

332 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Odd Acorn Gang is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Odd Acorn Gang enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.