edhseer Commander synergy, explained
Creature — Vampire Warlock
Mana cost: {2}{B}
Return another target creature card from your graveyard to your hand.
activated {3}{B}, Exile this card from your graveyard —
activated {3}{B}, Exile this card from your graveyard — brings a card back
Causes: exile a card, anything leaves a graveyard, a creature leaves a graveyard.
Cares about: a creature in a graveyard.
a Vampire attacks — 484 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (Theoretical Necromancer is one).
a Vampire creature is cast — 484 cards in the game can cause this (Theoretical Necromancer is one).
a Vampire deals combat damage — 484 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer enters:
a creature leaves a graveyard — 1,302 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Theoretical Necromancer is one).
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer blocks:
25 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Theoretical Necromancer is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Theoretical Necromancer is one).
When Theoretical Necromancer enters:
309 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Theoretical Necromancer is one).
40 other cards care about it too. These are the ones with the most connections.