Theoretical Necromancer

Theoretical Necromancer

Creature — Vampire Warlock

Mana cost: {2}{B}

How we read this card

Return another target creature card from your graveyard to your hand.

activated {3}{B}, Exile this card from your graveyard —

activated {3}{B}, Exile this card from your graveyard — brings a card back

Causes: exile a card, anything leaves a graveyard, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a Vampire attacks — 484 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer attacks:

  1. Glass-Cast Heart — makes a token
  2. Sanctum Seeker — makes each opponent lose 1 life

a nontoken Vampire attacks — 484 cards in the game can cause this (Theoretical Necromancer is one).

  1. Mavren Fein, Dusk Apostle — When Theoretical Necromancer attacks, Mavren Fein, Dusk Apostle makes a token

a Vampire creature is cast — 484 cards in the game can cause this (Theoretical Necromancer is one).

  1. Bloodlord of Vaasgoth — When Theoretical Necromancer is cast, Bloodlord of Vaasgoth grants bloodthirst

a Vampire deals combat damage — 484 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer deals combat damage:

  1. Rakish Heir — puts a counter on a permanent
  2. Stensia Masquerade — puts a counter on a permanent

a Vampire enters the battlefield — 500 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer enters:

  1. Anje, Maid of Dishonor — makes a token
  2. Forerunner of the Legion — gives +1/+1
  3. Markov Enforcer — deals damage
  4. Evelyn, the Covetous — exiles a card from a library

a creature leaves a graveyard — 1,302 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Theoretical Necromancer is one).

  1. The War Doctor — When Theoretical Necromancer is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Theoretical Necromancer is one).

  1. God-Eternal Oketra — When Theoretical Necromancer is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Theoretical Necromancer is one).

When Theoretical Necromancer enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Theoretical Necromancer is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Theoretical Necromancer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.