Thousand-Year Storm
Enchantment
Mana cost: {4}{U}{R}
How we read this card
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
triggered — copies a spell
Causes: copy an instant, copy a sorcery.
Cares about: an instant is cast, a sorcery is cast.
Works well with
a sorcery is copied — 83 cards in the game can cause this (Thousand-Year Storm is one).
When an instant is copied thanks to Thousand-Year Storm:
- Extus, Oriq Overlord // Awaken the Blood Avatar — brings a card back
- Storm-Kiln Artist — makes a token
- Professor Onyx — makes each opponent lose 2 life
- Zaffai, Thunder Conductor — scries
- Deekah, Fractal Theorist — makes a token
- Elemental Expressionist — grants a keyword
- Sedgemoor Witch — makes a token
- Witherbloom Apprentice — makes each opponent lose 1 life
- Jadzi, Oracle of Arcavios // Journey to the Oracle — puts a creature, artifact, enchantment, instant, sorcery, planeswalker or battle onto the battlefield
- Ashling, Flame Dancer — draws and discards
21 other cards care about it too. These are the ones with the most connections.
an instant is copied — 87 cards in the game can cause this (Thousand-Year Storm is one).
- Kalamax, the Stormsire — When an instant is copied thanks to Thousand-Year Storm, Kalamax, the Stormsire puts a +1/+1 counter on itself
31 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Thousand-Year Storm is one).
- Historian's Boon — When Thousand-Year Storm enters, Historian's Boon makes a token
cast a sorcery — 3,720 cards in the game can cause this.
- Ral, Monsoon Mage // Ral, Leyline Prodigy — When an instant is cast thanks to Ral, Monsoon Mage // Ral, Leyline Prodigy, Thousand-Year Storm copies a spell
- Myra the Magnificent — When an instant is cast thanks to Myra the Magnificent, Thousand-Year Storm copies a spell
- Melek, Izzet Paragon — When an instant is cast thanks to Melek, Izzet Paragon, Thousand-Year Storm copies a spell
- Renegade Bull — When an instant is cast thanks to Renegade Bull, Thousand-Year Storm copies a spell
- Mission Briefing — When Mission Briefing is cast, Thousand-Year Storm copies a spell
- Sorcerous Squall — When Sorcerous Squall is cast, Thousand-Year Storm copies a spell
- Finale of Promise — When Finale of Promise is cast, Thousand-Year Storm copies a spell
- Spectral Arcanist — When an instant is cast thanks to Spectral Arcanist, Thousand-Year Storm copies a spell
- Jace, Vryn's Prodigy // Jace, Telepath Unbound — When an instant is cast thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound, Thousand-Year Storm copies a spell
- Diviner of Mist — When an instant is cast thanks to Diviner of Mist, Thousand-Year Storm copies a spell
3,710 other cards cause it too. These are the ones with the most connections.
cast an instant — 3,931 cards in the game can cause this.
- Wyll's Reversal — When Wyll's Reversal is cast, Thousand-Year Storm copies a spell
- Return the Favor — When Return the Favor is cast, Thousand-Year Storm copies a spell
- Blind Fury — When Blind Fury is cast, Thousand-Year Storm copies a spell
- Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, Thousand-Year Storm copies a spell
- Rite of Undoing — When Rite of Undoing is cast, Thousand-Year Storm copies a spell
- Logic Knot — When Logic Knot is cast, Thousand-Year Storm copies a spell
- Demoralize — When Demoralize is cast, Thousand-Year Storm copies a spell
- Dig Through Time — When Dig Through Time is cast, Thousand-Year Storm copies a spell
- Complete the Circuit — When Complete the Circuit is cast, Thousand-Year Storm copies a spell
- Dual Strike — When Dual Strike is cast, Thousand-Year Storm copies a spell
3,921 other cards cause it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Thousand-Year Storm is one).
- Nature's Wrath — When Thousand-Year Storm enters, Nature's Wrath makes a player sacrifice an Island or permanent
20 other cards care about it too. These are the ones with the most connections.