Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric

Mana cost: {2}{B}{B}

How we read this card

Flying
Ascend
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

triggered — puts cards into your hand

triggered — makes each opponent lose X life

triggered — gains you that card's mana value life

triggered — drains each opponent

Causes: make a player lose life, gain life.

Cares about: nothing.

Works well with

a Vampire attacks — 484 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet attacks:

  1. Glass-Cast Heart — makes a token
  2. Sanctum Seeker — makes each opponent lose 1 life

a nontoken Vampire attacks — 484 cards in the game can cause this (Twilight Prophet is one).

  1. Mavren Fein, Dusk Apostle — When Twilight Prophet attacks, Mavren Fein, Dusk Apostle makes a token

a Vampire creature is cast — 484 cards in the game can cause this (Twilight Prophet is one).

  1. Bloodlord of Vaasgoth — When Twilight Prophet is cast, Bloodlord of Vaasgoth grants bloodthirst

a Vampire deals combat damage — 484 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet deals combat damage:

  1. Rakish Heir — puts a counter on a permanent
  2. Stensia Masquerade — puts a counter on a permanent

a Vampire enters the battlefield — 500 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet enters:

  1. Anje, Maid of Dishonor — makes a token
  2. Forerunner of the Legion — gives +1/+1
  3. Markov Enforcer — deals damage
  4. Evelyn, the Covetous — exiles a card from a library

a Cleric enters the battlefield — 722 cards in the game can cause this (Twilight Prophet is one).

  1. Cleric of Life's Bond — When Twilight Prophet enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Twilight Prophet is one).

When a permanent makes a player lose life thanks to Twilight Prophet:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

184 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Twilight Prophet is one).

When Twilight Prophet enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

320 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Twilight Prophet is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Twilight Prophet enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

45 other cards care about it too. These are the ones with the most connections.