edhseer Commander synergy, explained
Creature — Elemental Incarnation
Mana cost: {3}{R/G}{R/G}
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
triggered — deals 3 damage
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
triggered — searches a library
triggered — searches a library
triggered —
triggered — gains you 2 life
Evoke {R/G}{R/G}
Causes: anything deals noncombat damage, search land , shuffle a library, gain life.
Cares about: nothing.
an Elemental creature in a graveyard — 88 cards in the game can cause this (Vibrance is one).
a nontoken Elemental is sacrificed — 90 cards in the game can cause this (Vibrance is one).
an Elemental in a graveyard — 90 cards in the game can cause this (Vibrance is one).
When Vibrance is in the graveyard:
an Elemental is put into a graveyard from the battlefield — 93 cards in the game can cause this (Vibrance is one).
When Vibrance is put into a graveyard from the battlefield:
an Elemental enters the battlefield — 754 cards in the game can cause this (Vibrance is one).
When Vibrance enters:
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Vibrance is one).
When you sacrifice Vibrance:
a creature is sacrificed — 1,741 cards in the game can cause this (Vibrance is one).
When you sacrifice Vibrance:
19 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Vibrance is one).
When Vibrance gains life:
84 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Vibrance is one).
When Vibrance is in the graveyard:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Vibrance is one).
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Vibrance is one).
461 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Vibrance is one).
35 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Vibrance is one).
443 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Vibrance is one).
When Vibrance attacks:
152 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Vibrance is one).
221 other cards care about it too. These are the ones with the most connections.