Vibrance

Vibrance

Creature — Elemental Incarnation

Mana cost: {3}{R/G}{R/G}

How we read this card

When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.

triggered — deals 3 damage

When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

triggered — searches a library

triggered — searches a library

triggered —

triggered — gains you 2 life

Evoke {R/G}{R/G}

Causes: anything deals noncombat damage, search land , shuffle a library, gain life.

Cares about: nothing.

Works well with

an Elemental creature in a graveyard — 88 cards in the game can cause this (Vibrance is one).

  1. Thunderkin Awakener — When Vibrance is in the graveyard, Thunderkin Awakener can bring it back

a nontoken Elemental is sacrificed — 90 cards in the game can cause this (Vibrance is one).

  1. Ashling, the Limitless — When you sacrifice Vibrance, Ashling, the Limitless makes a token

an Elemental in a graveyard — 90 cards in the game can cause this (Vibrance is one).

When Vibrance is in the graveyard:

  1. Sunflare Shaman — gets bigger
  2. Horde of Notions — can bring it back

an Elemental is put into a graveyard from the battlefield — 93 cards in the game can cause this (Vibrance is one).

When Vibrance is put into a graveyard from the battlefield:

  1. Omnath, Locus of Rage — deals 3 damage
  2. Titania, Nature's Force — mills a card

an Elemental enters the battlefield — 754 cards in the game can cause this (Vibrance is one).

When Vibrance enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Vibrance is one).

When you sacrifice Vibrance:

  1. Fumulus, the Infestation — makes a token
  2. Bag of Devouring — exiles it

a creature is sacrificed — 1,741 cards in the game can cause this (Vibrance is one).

When you sacrifice Vibrance:

  1. Ziatora, the Incinerator — deals that creature's power damage
  2. Dina, Essence Brewer — draws you 1 card
  3. Fleshtaker — gains you 1 life
  4. Body Dropper — puts a +1/+1 counter on itself
  5. Smothering Abomination — draws you 1 card
  6. Kels, Fight Fixer — draws you 1 card
  7. Caesar, Legion's Emperor — triggers
  8. Grist, the Hunger Tide — kills a creature or planeswalker an opponent controls
  9. Cabal Therapist — triggers
  10. Rakdos, the Muscle — exiles a card from an opponent's library

19 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Vibrance is one).

When Vibrance gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Vibrance is one).

When Vibrance is in the graveyard:

  1. Chainer, Dementia Master — can bring it back
  2. Havengul Lich — can bring it back
  3. Liliana the Repentant — can bring it back
  4. Paleoloth — can bring it back
  5. Chainer, Nightmare Adept — can bring it back
  6. Banon, the Returners' Leader — can bring it back
  7. Sword of Light and Shadow — can bring it back
  8. Necromantic Thirst — can bring it back
  9. Krile Baldesion — can bring it back
  10. Extus, Oriq Overlord // Awaken the Blood Avatar — can bring it back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Vibrance is one).

  1. Zahur, Glory's Past — When Vibrance dies, Zahur, Glory's Past makes a token
  2. Liesa, Forgotten Archangel — When Vibrance dies, Liesa, Forgotten Archangel brings a card back
  3. Avacyn, Angel of Horror — When Vibrance dies, Avacyn, Angel of Horror brings a card back
  4. Yedora, Grave Gardener — When Vibrance dies, Yedora, Grave Gardener brings a card back
  5. Nim Deathmantle — When Vibrance dies, Nim Deathmantle brings a card back
  6. Valkyrie's Call — When Vibrance dies, Valkyrie's Call brings a card back
  7. Decaying Soil — When Vibrance dies, Decaying Soil brings a card back
  8. High-Society Hunter — When Vibrance dies, High-Society Hunter draws you 1 card
  9. Liliana, Heretical Healer // Liliana, Defiant Necromancer — When Vibrance dies, Liliana, Heretical Healer // Liliana, Defiant Necromancer flickers itself
  10. Body Launderer — When Vibrance dies, Body Launderer draws and discards

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Vibrance is one).

  1. Ob Nixilis, Unshackled — When Vibrance dies, Ob Nixilis, Unshackled puts a +1/+1 counter on itself
  2. Battle of Hoover Dam — When Vibrance dies, Battle of Hoover Dam puts 2 counters on a creature
  3. Bereaved Survivor // Dauntless Avenger — When Vibrance dies, Bereaved Survivor // Dauntless Avenger triggers

461 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Vibrance is one).

  1. Ninja Teen — When Vibrance leaves the battlefield, Ninja Teen makes each opponent lose 1 life

35 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Vibrance is one).

  1. Havi, the All-Father — Vibrance fills your graveyard toward the 4 or more cards Havi, the All-Father needs

443 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Vibrance is one).

When Vibrance attacks:

  1. Shaun, Father of Synths — makes a token
  2. Surgical Suite // Hospital Room — puts a counter on a creature

152 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Vibrance is one).

  1. Chorale of the Void — When Vibrance attacks, Chorale of the Void brings a card back

221 other cards care about it too. These are the ones with the most connections.