Wand of Denial

Wand of Denial

Artifact

Mana cost: {2}

How we read this card

Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

activated {T} — mills a card

Causes: mill a card.

Cares about: nothing.

Works well with

a card is milled — 772 cards in the game can cause this (Wand of Denial is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Wand of Denial, Lo and Li, Royal Advisors puts a counter on an Advisor

an artifact is cast — 3,683 cards in the game can cause this (Wand of Denial is one).

When Wand of Denial is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Wand of Denial is one).

When Wand of Denial enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Wand of Denial is one).

When Wand of Denial enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Wand of Denial is one).

  1. Vessel of Endless Rest — Wand of Denial puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Samwise Gamgee — Wand of Denial puts cards into the graveyard that Samwise Gamgee can bring back
  3. Fire Nation Salvagers — Wand of Denial puts cards into the graveyard that Fire Nation Salvagers can bring back
  4. Bloodbond March — Wand of Denial puts cards into the graveyard that Bloodbond March can bring back
  5. Gale, Waterdeep Prodigy — Wand of Denial puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — Wand of Denial puts cards into the graveyard that Harness the Storm can bring back
  7. Heart-Shaped Herb — Wand of Denial puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Wand of Denial fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Wand of Denial puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Wand of Denial puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Wand of Denial is one).

When a card hits the graveyard thanks to Wand of Denial:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Wand of Denial is one).

When Wand of Denial enters:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

54 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Wand of Denial is one).

When Wand of Denial is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Saheeli, Radiant Creator — puts a counter on a permanent you control

10 other cards care about it too. These are the ones with the most connections.