edhseer Commander synergy, explained
Artifact
Mana cost: {1}
Mill a card.
activated {T} — mills a card
Shuffle up to five target cards from your graveyard into your library.
activated {2}, {T}, Exile this artifact —
activated {2}, {T}, Exile this artifact —
Causes: mill a card, exile an artifact, an artifact leaves the battlefield, shuffle a library, anything leaves a graveyard.
Cares about: nothing.
a nontoken artifact is exiled — 334 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae is exiled:
an artifact is exiled — 336 cards in the game can cause this (Wand of Vertebrae is one).
1 other card cares about it too. These are the ones with the most connections.
an artifact leaves the battlefield — 1,680 cards in the game can cause this (Wand of Vertebrae is one).
anything is exiled — 2,497 cards in the game can cause this (Wand of Vertebrae is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae enters:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae enters:
56 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Wand of Vertebrae is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Wand of Vertebrae is one).
When a card hits the graveyard thanks to Wand of Vertebrae:
7 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae enters:
54 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Wand of Vertebrae is one).
When Wand of Vertebrae is cast:
10 other cards care about it too. These are the ones with the most connections.