Waterkin Shaman

Waterkin Shaman

Creature — Elemental Shaman

Mana cost: {1}{U}

How we read this card

Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.

triggered — gives +1/+1

Causes: nothing.

Cares about: a creature enters the battlefield.

Works well with

a Shaman creature enters the battlefield — 539 cards in the game can cause this (Waterkin Shaman is one).

  1. Thornbite Staff — When Waterkin Shaman enters, Thornbite Staff triggers

an Elemental enters the battlefield — 752 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

anything attacks — 17,785 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

110 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,785 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,785 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes that many tokens
  3. Militia's Pride — makes a token

a creature is cast — 17,861 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Summon: Brynhildr — grants haste
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

81 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,291 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman enters:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Dual Nature — makes a token
  4. Angelic Sell-Sword — makes a token
  5. Arni, Humble Scribe — untaps itself
  6. Saradoc, Master of Buckland — makes a token
  7. Bramble Sovereign — makes a token
  8. Spirit Bonds — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,635 cards in the game can cause this (Waterkin Shaman is one).

When Waterkin Shaman enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

297 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,290 cards in the game can cause this (Waterkin Shaman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Waterkin Shaman enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.