West Wind Avatar

West Wind Avatar

Creature — Cat Spirit Avatar

Mana cost: {5}{G}{G}

How we read this card

Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.

triggered —

triggered —

triggered — gains you 3 life

triggered — gains you 3 life

At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.

triggered — draws you 1 card

Causes: sacrifice a land token, a land token is put into a graveyard from the battlefield, gain life, draw a card.

Cares about: a land to sacrifice.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (West Wind Avatar is one).

  1. Nadier, Agent of the Duskenel — When a land leaves the battlefield thanks to West Wind Avatar, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

2 other cards care about it too. These are the ones with the most connections.

hits creature — 2,298 cards in the game can cause this (West Wind Avatar is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put West Wind Avatar onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put West Wind Avatar onto the battlefield from your library
  3. Polymorph — Polymorph can put West Wind Avatar onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put West Wind Avatar onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put West Wind Avatar onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put West Wind Avatar onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put West Wind Avatar onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put West Wind Avatar onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put West Wind Avatar onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put West Wind Avatar onto the battlefield from your library

9 other cards care about it too. These are the ones with the most connections.

a token is sacrificed — 90 cards in the game can cause this (West Wind Avatar is one).

When a land is sacrificed thanks to West Wind Avatar:

  1. Mirkwood Bats — makes each opponent lose 1 life
  2. Eloise, Nephalia Sleuth — surveils
  3. The Sackville-Bagginses — makes each opponent lose 1 life
  4. Burdened Aerialist — grants flying
  5. Shire Shirriff — exiles a creature an opponent controls

a token is put into a graveyard from the battlefield — 122 cards in the game can cause this (West Wind Avatar is one).

  1. Tatsumasa, the Dragon's Fang — When a land dies thanks to West Wind Avatar, Tatsumasa, the Dragon's Fang exiles itself

a token leaves the battlefield — 182 cards in the game can cause this (West Wind Avatar is one).

When a land leaves the battlefield thanks to West Wind Avatar:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a Cat deals combat damage — 395 cards in the game can cause this (West Wind Avatar is one).

  1. Feline Sovereign — When West Wind Avatar deals combat damage, Feline Sovereign kills an artifact or enchantment an opponent controls

a Cat attacks — 395 cards in the game can cause this (West Wind Avatar is one).

  1. Arahbo, Roar of the World — When West Wind Avatar attacks, Arahbo, Roar of the World grants trample

a nontoken Cat enters the battlefield — 396 cards in the game can cause this (West Wind Avatar is one).

  1. Arahbo, the First Fang — When West Wind Avatar enters, Arahbo, the First Fang makes a token

a Cat it grants abilities to — 403 cards in the game can cause this.

  1. Hungry Lynx — Hungry Lynx gives West Wind Avatar protection

402 other cards cause it too. These are the ones with the most connections.

a Cat enters the battlefield — 414 cards in the game can cause this (West Wind Avatar is one).

When West Wind Avatar enters:

  1. Qasali Slingers — kills an artifact or enchantment an opponent controls
  2. Kemba, Kha Enduring — triggers

a land is sacrificed — 438 cards in the game can cause this (West Wind Avatar is one).

When a land is sacrificed thanks to West Wind Avatar:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (West Wind Avatar is one).

When a land is put into a graveyard from the battlefield thanks to West Wind Avatar:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Titania, Protector of Argoth — makes a token
  8. Akki Raider — gets +1/+0
  9. Dingus Egg — deals 2 damage
  10. Genju of the Realm — returns itself from the graveyard

a nontoken Spirit deals combat damage — 725 cards in the game can cause this (West Wind Avatar is one).

  1. Millicent, Restless Revenant — When West Wind Avatar deals combat damage, Millicent, Restless Revenant makes a token

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (West Wind Avatar is one).

  1. Baboon Spirit — When West Wind Avatar enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (West Wind Avatar is one).

When West Wind Avatar enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

life is gained — 2,076 cards in the game can cause this (West Wind Avatar is one).

When West Wind Avatar gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (West Wind Avatar is one).

  1. Gorbag of Minas Morgul — When a land is sacrificed thanks to West Wind Avatar, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (West Wind Avatar is one).

When West Wind Avatar makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token

62 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (West Wind Avatar is one).

  1. Shaun, Father of Synths — When West Wind Avatar attacks, Shaun, Father of Synths makes a token

127 other cards care about it too. These are the ones with the most connections.