edhseer Commander synergy, explained
Creature — Merfolk Wizard
Mana cost: {3}{U}{U}
Flying
Whenever this creature deals combat damage to a player, scry 2.
triggered — scries
Causes: scry.
Cares about: nothing.
a Merfolk deals combat damage — 386 cards in the game can cause this (Windrider Patrol is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol enters:
you scry — 420 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol scries:
10 other cards care about it too. These are the ones with the most connections.
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Windrider Patrol is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Windrider Patrol is one).
anything attacks — 17,934 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Windrider Patrol is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Windrider Patrol is one).
When Windrider Patrol enters:
310 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Windrider Patrol is one).
41 other cards care about it too. These are the ones with the most connections.