Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Mana cost: {2}{G}{U}

How we read this card

Arixmethes enters tapped with five slumber counters on it.

static — puts 5 counters on it

As long as Arixmethes has a slumber counter on it, it's a land.

static — turns something into a creature

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

triggered —

Add {G}{U}.

activated {T} — adds 2 mana

What we read on this card

Causes: put a counter on anything, remove a counter from anything.

Cares about: a spell is cast.

Works well with

a Kraken deals combat damage — 53 cards in Arixmethes's colors can cause this (Arixmethes is one).

  1. Spawning Kraken — When Arixmethes, Slumbering Isle deals combat damage, Spawning Kraken makes a token

a creature attacks — 6,391 cards in Arixmethes's colors can cause this (Arixmethes is one).

When Arixmethes, Slumbering Isle attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. The Earth King — searches a library
  4. Screaming Swarm — mills a card
  5. Imperious Mindbreaker — mills a card
  6. Staff of Titania — makes a token
  7. Fractal Harness — puts counters on a permanent
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

58 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,391 cards in Arixmethes's colors can cause this (Arixmethes is one).

When Arixmethes, Slumbering Isle attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Bonny Pall, Clearcutter — draws you 1 card
  4. Hazardroot Herbalist — gives +1/+0
  5. Ranger Class — puts a counter on a creature
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Toph, Earthbending Master — puts a counter on a permanent
  9. Alora, Merry Thief — triggers
  10. Twins of Discord — triggers

12 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,391 cards in Arixmethes's colors can cause this (Arixmethes is one).

When Arixmethes, Slumbering Isle blocks:

  1. Barrow-Blade — strips abilities
  2. Favor of the Woods — gains you 3 life
  3. Gift of the Woods — gives +0/+3
  4. Noxious Assault — puts a counter on a permanent
  5. Ferocity — puts a counter on a permanent
  6. Mammoth Harness — grants first strike
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature

2 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,423 cards in Arixmethes's colors can cause this (Arixmethes is one).

When Arixmethes, Slumbering Isle is cast:

  1. Primeval Bounty — makes a token
  2. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  3. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  4. Mona Lisa, Ever Adaptable — makes a token
  5. Champions of the Perfect — draws you 1 card
  6. Masked Admirers — returns itself from the graveyard
  7. Primordial Sage — draws you 1 card
  8. Oketra's Monument — makes a token
  9. Beast Whisperer — draws you 1 card
  10. Silverback Elder — triggers

43 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 6,528 cards in Arixmethes's colors can cause this (Arixmethes is one).

When Arixmethes, Slumbering Isle enters:

  1. Dual Nature — makes a token
  2. Arni, Humble Scribe — untaps itself
  3. Bramble Sovereign — makes a token
  4. Soul of the Harvest — draws you 1 card
  5. Surrak and Goreclaw — puts a counter on a permanent
  6. Rocksteady, Mutant Marauder — puts a counter on a creature
  7. Radagast the Brown — searches a library
  8. Minion Reflector — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Warden of the Grove — triggers

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,050 cards in Arixmethes's colors can cause this (Arixmethes is one).

When Arixmethes, Slumbering Isle enters:

  1. Lonis, Genetics Expert — puts a counter on itself
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Legolas Greenleaf — puts a counter on a permanent
  4. Pollywog Prodigy — puts a counter on itself
  5. Paleoloth — brings a card back
  6. Blasting Station — untaps itself
  7. Sage of the Falls — draws you 1 card
  8. Bloodline Pretender — puts a +1/+1 counter on itself
  9. Scurry Oak — puts a counter on itself
  10. Monkey Cage — sacrifices itself

106 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 10,540 cards in Arixmethes's colors can cause this (Arixmethes is one).

  1. Nature's Wrath — When Arixmethes, Slumbering Isle enters, Nature's Wrath makes a player sacrifice an Island or permanent

9 other cards care about it too. These are the ones with the most connections.