Astonishing Spider-Man

Astonishing Spider-Man

Legendary Creature — Spider Human Hero

Mana cost: {2}{U/R}{U/R}

How we read this card

Reach
Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.

triggered —

triggered — draws you cards

What we read on this card

Causes: discard a card, draw a card.

Cares about: nothing.

Works well with

a Spider creature it grants types to — 40 cards in Astonishing Spider-Man's colors can cause this.

  1. Spider-Suit — Spider-Suit gives Astonishing Spider-Man an extra creature type

39 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 135 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Team Transmitter — gains you 1 life

a card is discarded — 910 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Magmakin Artillerist — deals that much damage
  5. Glint-Horn Buccaneer — deals 1 damage
  6. Scrounging Skyray — puts that many +1/+1 counters on itself
  7. Marauding Mako — puts that many +1/+1 counters on itself
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

19 other cards care about it too. These are the ones with the most connections.

a card is drawn — 1,924 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Aether Syphon — mills a card
  3. The Locust God — makes a token
  4. Diviner's Wand — gets +1/+1
  5. Ominous Seas — puts a foreshadow counter on itself
  6. Iron Man, Armored Avenger — puts a counter on a creature
  7. Psychosis Crawler — makes each opponent lose 1 life
  8. Lyla, Holographic Assistant — puts a counter on a creature
  9. Data, New Life — puts a +1/+1 counter on itself
  10. Chasm Skulker — puts a +1/+1 counter on itself

29 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 1,353 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man enters:

  1. Captain of the Mists — untaps itself
  2. Erkenbrand, Lord of Westfold — gives +1/+0
  3. Vigilante Justice — deals 1 damage

a card in a graveyard — 2,886 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

Astonishing Spider-Man:

  1. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  2. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  4. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  5. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  6. Mindwhisker — fills your graveyard toward the 7 or more cards Mindwhisker needs
  7. Barkform Harvester — puts cards into the graveyard that Barkform Harvester can bring back
  8. Cybernetic Specialist — puts cards into the graveyard that Cybernetic Specialist can bring back
  9. Picklock Prankster // Free the Fae — puts cards into the graveyard that Picklock Prankster // Free the Fae can bring back
  10. Reito Sentinel — puts cards into the graveyard that Reito Sentinel can bring back

113 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 2,886 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When a card hits the graveyard thanks to Astonishing Spider-Man:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Energy Field — sacrifices itself

a creature attacks — 6,189 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Saw — sacrifices a creature
  5. Ultima Weapon — kills a creature an opponent controls
  6. Total War — kills a creature
  7. The Spear of Leonidas — triggers

83 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,189 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,189 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Shaun, Father of Synths — makes a token
  4. Misty Mountains Raider — puts 2 counters on a Goblin or Army
  5. Razorkin Hordecaller — makes a token
  6. Gossip's Talent — triggers
  7. Gut, True Soul Zealot — sacrifices a creature or artifact
  8. Swashbuckler Extraordinaire — sacrifices a Treasure

33 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 6,749 cards in Astonishing Spider-Man's colors can cause this (Astonishing Spider-Man is one).

When Astonishing Spider-Man enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Raphael, Most Attitude — exiles a card from your library

102 other cards care about it too. These are the ones with the most connections.