Gerrard, Weatherlight Hero

Gerrard, Weatherlight Hero

Legendary Creature — Human Soldier

Mana cost: {2}{R}{W}

How we read this card

First strike
When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

triggered —

triggered — brings a card back

What we read on this card

Causes: exile a Hero, a Hero leaves the battlefield, put an artifact onto the battlefield, put a creature onto the battlefield, an artifact leaves a graveyard, a creature leaves a graveyard.

Cares about: an artifact in a graveyard, a creature in a graveyard.

Works well with

a Soldier creature enters the battlefield — 871 cards in Gerrard's colors can cause this (Gerrard is one).

  1. Veteran's Armaments — When Gerrard, Weatherlight Hero enters, Veteran's Armaments triggers

a creature leaves a graveyard — 275 cards in Gerrard's colors can cause this (Gerrard is one).

When Gerrard, Weatherlight Hero leaves a graveyard:

  1. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  2. Desecrated Tomb — makes a token

anything is exiled — 1,121 cards in Gerrard's colors can cause this (Gerrard is one).

  1. The War Doctor — When Gerrard, Weatherlight Hero is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 693 cards in Gerrard's colors can cause this (Gerrard is one).

When Gerrard, Weatherlight Hero leaves a graveyard:

  1. Quintorius, Field Historian — makes a token
  2. Garrison Excavator — makes a token
  3. Quintorius, History Chaser — makes a token
  4. Hardened Academic — puts a counter on a creature
  5. On Wings of Gold — makes a token
  6. Owlin Historian — gets +1/+1
  7. Spirit of Resilience — puts a +1/+1 counter on itself
  8. Fuming Effigy — deals 1 damage
  9. Spirit Mascot — puts a +1/+1 counter on itself
  10. Kirol, History Buff // Pack a Punch — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 2,803 cards in Gerrard's colors can cause this (Gerrard is one).

When an artifact enters thanks to Gerrard, Weatherlight Hero:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Weapons Manufacturing — makes a token
  6. Mirrorworks — makes a token

a nontoken creature leaves the battlefield — 1,302 cards in Gerrard's colors can cause this (Gerrard is one).

  1. Tokka & Rahzar, Unsupervised — When Gerrard, Weatherlight Hero leaves the battlefield, Tokka & Rahzar, Unsupervised puts a +1/+1 counter on itself

a creature leaves the battlefield — 1,359 cards in Gerrard's colors can cause this (Gerrard is one).

When Gerrard, Weatherlight Hero leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Aang, Airbending Master — puts a counter on a permanent
  3. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  4. Flaming Fist Officer — puts a +1/+1 counter on itself
  5. Valor of the Worthy — makes a token
  6. Outpost Siege — deals 1 damage

7 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 2,042 cards in Gerrard's colors can cause this (Gerrard is one).

When Gerrard, Weatherlight Hero enters:

  1. Thalia's Lieutenant — puts a +1/+1 counter on itself
  2. Champion of the Parish — puts a +1/+1 counter on itself
  3. Erkenbrand, Lord of Westfold — gives +1/+0
  4. Beregond of the Guard — gives +1/+1
  5. Théoden, King of Rohan — grants double strike
  6. Vigilante Justice — deals 1 damage
  7. Lossarnach Captain — taps a creature an opponent controls

an artifact enters the battlefield — 3,129 cards in Gerrard's colors can cause this (Gerrard is one).

When an artifact enters thanks to Gerrard, Weatherlight Hero:

  1. Hedron Detonator — deals 1 damage
  2. Mandible Justiciar — gets +1/+1
  3. Machinesmith Automaton — puts a +1/+1 counter on itself
  4. Oreplate Pangolin — puts a +1/+1 counter on itself
  5. Arcbound Crusher — puts a +1/+1 counter on itself
  6. Towashi Songshaper — gets +1/+0
  7. Battered Golem — untaps itself
  8. Dragonspark Reactor — puts a charge counter on itself
  9. Grinding Station — untaps itself
  10. Quicksmith Genius — draws and discards

18 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 1,991 cards in Gerrard's colors can cause this.

When Gerrard, Weatherlight Hero dies thanks to:

  1. Blasting Station — it exiles itself
  2. Hot Soup — it exiles itself
  3. Gut, True Soul Zealot — it exiles itself
  4. Dead-Iron Sledge — it exiles itself
  5. Path of Mettle // Metzali, Tower of Triumph — it exiles itself
  6. Breath of Fury — it exiles itself
  7. Total War — it exiles itself
  8. Heart-Shaped Herb — it exiles itself
  9. Wayward Angel — it exiles itself
  10. Trading Post — it exiles itself

1,981 other cards cause it too. These are the ones with the most connections.

a creature attacks — 6,550 cards in Gerrard's colors can cause this (Gerrard is one).

When Gerrard, Weatherlight Hero attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

108 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,550 cards in Gerrard's colors can cause this (Gerrard is one).

When Gerrard, Weatherlight Hero attacks:

  1. Guide of Souls — triggers
  2. Banon, the Returners' Leader — draws and discards
  3. Three Dog, Galaxy News DJ — sacrifices an Aura
  4. Inti, Seneschal of the Sun — triggers

59 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,550 cards in Gerrard's colors can cause this (Gerrard is one).

  1. Tide of War — When Gerrard, Weatherlight Hero blocks, Tide of War sacrifices a creature

12 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,572 cards in Gerrard's colors can cause this (Gerrard is one).

  1. God-Eternal Oketra — When Gerrard, Weatherlight Hero is cast, God-Eternal Oketra makes a token

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,303 cards in Gerrard's colors can cause this (Gerrard is one).

  1. Goblin Goliath — When Goblin Goliath enters thanks to Gerrard, Weatherlight Hero, it makes a token
  2. Slash, Reptile Rampager — When Gerrard, Weatherlight Hero enters, Slash, Reptile Rampager deals 2 damage
  3. Gimli of the Glittering Caves — When Gerrard, Weatherlight Hero enters, Gimli of the Glittering Caves puts counters on a permanent
  4. The Neutrinos — When Gerrard, Weatherlight Hero enters, The Neutrinos gets +1/+0
  5. Wingnut, Bat on the Belfry — When Gerrard, Weatherlight Hero enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  6. Aetherstorm Roc — When Gerrard, Weatherlight Hero enters, Aetherstorm Roc puts a counter on a permanent you control
  7. Raphael, Most Attitude — When Gerrard, Weatherlight Hero enters, Raphael, Most Attitude exiles a card from your library

140 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 10,759 cards in Gerrard's colors can cause this (Gerrard is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Gerrard, Weatherlight Hero enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

14 other cards care about it too. These are the ones with the most connections.