edhseer Commander synergy, explained
Legendary Creature — Elemental Villain
Mana cost: {U}{U}
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
triggered — gives +1/+1
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains that ability
triggered — untaps a permanent
triggered — turns something into a creature
triggered — grants a keyword
Add {U}.
activated {T} — adds 1 mana
Causes: untap a permanent.
Cares about: an end step.
a Villain enters the battlefield — 55 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
a creature attacks — 3,238 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon attacks:
43 other cards care about it too. These are the ones with the most connections.
anything attacks — 3,238 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon attacks:
2 other cards care about it too. These are the ones with the most connections.
a creature blocks — 3,238 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon blocks:
1 other card cares about it too. These are the ones with the most connections.
a creature is cast — 3,254 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon is cast:
12 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 3,316 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon enters:
2 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 3,581 cards in Hydro-Man's colors can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon enters:
32 other cards care about it too. These are the ones with the most connections.