edhseer Commander synergy, explained
Legendary Creature — Elemental Villain
Mana cost: {U}{U}
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
triggered — gives +1/+1
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains that ability
triggered — untaps a permanent
triggered — turns something into a creature
triggered — grants a keyword
Add {U}.
activated {T} — adds 1 mana
What a deck led by this card wants
Causes: untap a permanent.
Cares about: an end step.
a Villain deals combat damage — 255 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon deals combat damage:
1 other card cares about it too. These are the ones with the most connections.
a Villain enters the battlefield — 268 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon enters:
an Elemental enters the battlefield — 754 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon enters:
anything attacks — 17,934 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon is cast:
87 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Hydro-Man is one).
When Hydro-Man, Fluid Felon enters:
299 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Hydro-Man is one).
41 other cards care about it too. These are the ones with the most connections.