Justice, Vance Astrovik

Justice, Vance Astrovik

Legendary Creature — Mutant Hero

Mana cost: {2}{U}

How we read this card

Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.

triggered — bounce

Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.

triggered — puts a counter on it

What we read on this card

Causes: a nontoken artifact leaves the battlefield, a nontoken battle leaves the battlefield, a nontoken creature leaves the battlefield, a nontoken enchantment leaves the battlefield, a nontoken planeswalker leaves the battlefield, put a counter on anything.

Cares about: nothing.

Works well with

a Mutant enters the battlefield — 55 cards in Justice's colors can cause this (Justice is one).

  1. April O'Neil, Live on the Scene — When Justice, Vance Astrovik enters, April O'Neil, Live on the Scene triggers

a Hero enters the battlefield — 59 cards in Justice's colors can cause this (Justice is one).

  1. Team Transmitter — When Justice, Vance Astrovik enters, Team Transmitter gains you 1 life

a creature gets a counter — 380 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik gets a counter:

  1. Danny Pink — draws you 1 card
  2. Omarthis, Ghostfire Initiate — puts a counter on a permanent
  3. Rikku, Resourceful Guardian — triggers

1 other card cares about it too. These are the ones with the most connections.

a creature attacks — 3,238 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Teo, Spirited Glider — draws you 1 card
  4. Shadow Puppeteers — turns something into a creature
  5. Screaming Swarm — mills a card
  6. Imperious Mindbreaker — mills a card
  7. Staff of Titania — makes a token
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

43 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,238 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Dawnsire, Sunstar Dreadnought — deals 100 damage
  4. Curse of Verbosity — draws you 1 card
  5. Gossip's Talent — triggers
  6. Alora, Merry Thief — triggers
  7. Twins of Discord — triggers
  8. Great Gilded Boat — draws and discards
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

2 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,238 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 3,254 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik is cast:

  1. Oketra's Monument — makes a token
  2. The Clone Saga — copies a spell
  3. Customs Depot — draws you 1 card
  4. Bontu's Monument — makes each opponent lose 1 life
  5. Vanquisher's Banner — draws you 1 card
  6. Rhonas's Monument — gives +2/+2
  7. Hazoret's Monument — draws and discards
  8. Aether Barrier — makes a player sacrifice a permanent
  9. Kefnet's Monument — triggers
  10. Equilibrium — triggers

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,316 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,581 cards in Justice's colors can cause this (Justice is one).

When Justice, Vance Astrovik enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Pollywog Prodigy — puts a counter on itself
  3. Blasting Station — untaps itself
  4. Sage of the Falls — draws you 1 card
  5. Bloodline Pretender — puts a +1/+1 counter on itself
  6. Sage's Row Denizen — mills a card
  7. Soultether Golem — puts a time counter on itself
  8. Simic Fluxmage — puts a counter on itself
  9. Simic Manipulator — puts a counter on itself
  10. Monkey Cage — sacrifices itself

32 other cards care about it too. These are the ones with the most connections.