Justice, Vance Astrovik

Justice, Vance Astrovik

Legendary Creature — Mutant Hero

Mana cost: {2}{U}

How we read this card

Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.

triggered — bounce

Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.

triggered — puts a counter on it

What a deck led by this card wants

Causes: a nontoken artifact leaves the battlefield, a nontoken battle leaves the battlefield, a nontoken creature leaves the battlefield, a nontoken enchantment leaves the battlefield, a nontoken planeswalker leaves the battlefield, put a counter on anything.

Cares about: nothing.

Works well with

a Hero gets a counter — 63 cards in the game can cause this (Justice is one).

  1. Invisible Woman, Sue Storm — When Justice, Vance Astrovik gets a counter, Invisible Woman, Sue Storm makes a token

a Mutant attacks — 280 cards in the game can cause this (Justice is one).

  1. Wolverine, Claws Out — When Justice, Vance Astrovik attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant deals combat damage — 280 cards in the game can cause this (Justice is one).

  1. Heroes in a Half Shell — When Justice, Vance Astrovik deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Mutant enters the battlefield — 286 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Justice is one).

  1. Black Panther, Vanguard — When Justice, Vance Astrovik enters, Black Panther, Vanguard triggers

a Hero enters the battlefield — 375 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a creature gets a counter — 2,691 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Justice is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Justice, Vance Astrovik, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Justice is one).

When a creature leaves the battlefield thanks to Justice, Vance Astrovik:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Justice is one).

  1. All Will Be One — When Justice, Vance Astrovik gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Justice is one).

  1. Champions of the Perfect — When Justice, Vance Astrovik is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Justice is one).

When Justice, Vance Astrovik enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lunarch Veteran // Luminous Phantom — gains you 1 life
  4. Lonis, Genetics Expert — puts a counter on itself
  5. Slash, Reptile Rampager — deals 2 damage
  6. Gimli of the Glittering Caves — puts counters on a permanent
  7. Ray Fillet, Wave Warrior — puts a counter on itself
  8. Legolas Greenleaf — puts a counter on a permanent
  9. The Neutrinos — gets +1/+0
  10. Aetherstorm Roc — puts a counter on a permanent you control

297 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Justice is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Justice, Vance Astrovik enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.