Locke, Treasure Hunter

Locke, Treasure Hunter

Legendary Creature — Human Rogue

Mana cost: {1}{B}{R}

How we read this card

Locke can't be blocked by creatures with greater power.

static — restricts what can block it

Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

triggered — mills a card

triggered — makes a token

triggered —

What we read on this card

Causes: mill a card, create a Treasure artifact token, put a Treasure artifact token onto the battlefield, cast a spell.

Cares about: nothing.

Works well with

a spell is cast — 64 cards in Locke's colors can cause this (Locke is one).

  1. Glaring Fleshraker — When Locke, Treasure Hunter is cast, Glaring Fleshraker makes a token
  2. Demigod of Revenge — When Demigod of Revenge is cast thanks to Locke, Treasure Hunter, it brings a card back
  3. Vaan, Street Thief — When Locke, Treasure Hunter is cast, Vaan, Street Thief puts a counter on a Scout, Pirate or Rogue
  4. Iron Man, Tony Stark — When Locke, Treasure Hunter is cast, Iron Man, Tony Stark makes a token
  5. Mishra's Self-Replicator — When Locke, Treasure Hunter is cast, Mishra's Self-Replicator makes a token
  6. Birgi, God of Storytelling // Harnfel, Horn of Bounty — When Locke, Treasure Hunter is cast, Birgi, God of Storytelling // Harnfel, Horn of Bounty adds 1 mana
  7. Glóin, Dwarf Emissary — When Locke, Treasure Hunter is cast, Glóin, Dwarf Emissary makes a token
  8. Diamond Mare — When Locke, Treasure Hunter is cast, Diamond Mare gains you 1 life
  9. Norin the Wary — When Locke, Treasure Hunter is cast, Norin the Wary flickers itself
  10. Desecration Elemental — When Locke, Treasure Hunter is cast, Desecration Elemental makes a player sacrifice a creature

165 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 310 cards in Locke's colors can cause this (Locke is one).

  1. Cloak and Dagger — When Locke, Treasure Hunter enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 312 cards in Locke's colors can cause this (Locke is one).

  1. Thieves' Guild Enforcer — When Locke, Treasure Hunter enters, Thieves' Guild Enforcer mills a card

a token is created — 1,303 cards in Locke's colors can cause this (Locke is one).

When Locke, Treasure Hunter makes a Treasure token:

  1. Idol of Oblivion — draws you 1 card
  2. Mirkwood Bats — makes each opponent lose 1 life

a Human enters the battlefield — 1,280 cards in Locke's colors can cause this (Locke is one).

When Locke, Treasure Hunter enters:

  1. Erkenbrand, Lord of Westfold — gives +1/+0
  2. Vigilante Justice — deals 1 damage

an artifact enters the battlefield — 3,087 cards in Locke's colors can cause this (Locke is one).

When a Treasure enters thanks to Locke, Treasure Hunter:

  1. Underhanded Designs — makes each opponent lose 1 life
  2. Hedron Detonator — deals 1 damage
  3. Pactdoll Terror — makes each opponent lose 1 life
  4. Machinesmith Automaton — puts a +1/+1 counter on itself
  5. Oreplate Pangolin — puts a +1/+1 counter on itself
  6. Arcbound Crusher — puts a +1/+1 counter on itself
  7. Towashi Songshaper — gets +1/+0
  8. Arcbound Condor — shrinks a creature by -1/-1
  9. Glaze Fiend — gets +2/+2
  10. Quicksmith Genius — draws and discards

21 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 3,858 cards in Locke's colors can cause this (Locke is one).

Locke, Treasure Hunter:

  1. Vessel of Endless Rest — puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  5. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  6. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — puts cards into the graveyard that Victimize can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Sivriss, Nightmare Speaker — puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back
  10. Repentant Vampire — fills your graveyard toward the 7 or more cards Repentant Vampire needs

170 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 3,858 cards in Locke's colors can cause this (Locke is one).

When a card hits the graveyard thanks to Locke, Treasure Hunter:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Bloodchief Ascension — makes each opponent lose 2 life
  3. Planar Void — hits a graveyard
  4. Measure of Wickedness — gives an opponent control of itself

1 other card cares about it too. These are the ones with the most connections.

anything attacks — 6,499 cards in Locke's colors can cause this (Locke is one).

When Locke, Treasure Hunter attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. ED-E, Lonesome Eyebot — puts a quest counter on itself
  4. Fire Navy Trebuchet — makes a token
  5. Inti, Seneschal of the Sun — triggers
  6. Gut, True Soul Zealot — sacrifices a creature or artifact
  7. Cool but Rude — draws and discards

40 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,499 cards in Locke's colors can cause this (Locke is one).

When Locke, Treasure Hunter attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Chorale of the Void — brings a card back
  4. Saw — sacrifices a creature
  5. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  6. Ultima Weapon — kills a creature an opponent controls

94 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,499 cards in Locke's colors can cause this (Locke is one).

When Locke, Treasure Hunter blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

11 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,209 cards in Locke's colors can cause this (Locke is one).

When Locke, Treasure Hunter enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Raphael, Most Attitude — exiles a card from your library

128 other cards care about it too. These are the ones with the most connections.