Noble Heritage

Noble Heritage

Legendary Enchantment — Background

Mana cost: {1}{W}

How we read this card

Commander creatures you own have that ability

static — grants a keyword

When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn.

triggered — puts 2 counters on it

triggered — puts 2 counters on it

triggered — gains you life

triggered — gains you life

What we read on this card

Causes: put a counter on anything, gain life.

Cares about: a creature enters the battlefield, an upkeep, a creature it grants abilities to.

Works well with

life is gained — 741 cards in Noble Heritage's colors can cause this (Noble Heritage is one).

When Noble Heritage gains life:

  1. Cleric Class — puts a counter on a creature
  2. Elenda's Hierophant — puts a +1/+1 counter on itself
  3. Attended Healer — makes a token
  4. Field-Tested Frying Pan — gets +X/+X, where X is the amount of life you gained
  5. Vanguard Seraph — surveils
  6. Nykthos Paragon — puts that many counters on a creature
  7. Dawn of Hope — draws you 1 card
  8. Ajani Resolute — puts a counter on a permanent
  9. The Destined White Mage — puts a counter on a creature
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

26 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 810 cards in Noble Heritage's colors can cause this (Noble Heritage is one).

When Noble Heritage is cast:

  1. Hallowed Haunting — makes a token
  2. Sigil of the Empty Throne — makes a token
  3. Dawnhart Geist — gains you 2 life
  4. Mesa Enchantress — draws you 1 card
  5. Blessed Spirits — puts a +1/+1 counter on itself
  6. Celestial Ancient — puts a counter on a creature
  7. Secret Arcade // Dusty Parlor — puts that spell's mana value counters on a creature
  8. Defiler of Faith — makes a token
  9. Summon: Good King Mog XII — makes a token
  10. Presence of the Master — counters a spell

22 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 847 cards in Noble Heritage's colors can cause this (Noble Heritage is one).

  1. Historian's Boon — When Noble Heritage enters, Historian's Boon makes a token

an enchantment it makes cheaper to cast — 826 cards in Noble Heritage's colors can cause this.

  1. Mana Matrix — Mana Matrix reduces what Noble Heritage costs

825 other cards cause it too. These are the ones with the most connections.

an enchantment it grants abilities to — 826 cards in Noble Heritage's colors can cause this.

  1. Greater Auramancy — Greater Auramancy gives Noble Heritage shroud

825 other cards cause it too. These are the ones with the most connections.

an enchantment it applies animate to — 826 cards in Noble Heritage's colors can cause this.

  1. Opalescence — Opalescence gives Noble Heritage life as a creature

825 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 855 cards in Noble Heritage's colors can cause this (Noble Heritage is one).

When Noble Heritage enters:

  1. Ghostly Dancers — makes a token
  2. Archon of Sun's Grace — makes a token
  3. Ajani's Chosen — makes a token
  4. Eidolon of Astral Winds — grants flying
  5. Slumbering Keepguard — scries
  6. Ondu Spiritdancer — makes a token
  7. Optimistic Scavenger — puts a counter on a creature
  8. Favored of Iroas — grants double strike
  9. Harvestguard Alseids — triggers
  10. Skybind — flickers a creature, artifact, planeswalker, land or battle an opponent controls

22 other cards care about it too. These are the ones with the most connections.