Saruman the White

Saruman the White

Legendary Creature — Avatar Wizard

Mana cost: {4}{U}

How we read this card

Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2.

triggered — puts 2 counters on it

What we read on this card

Causes: create an Army creature token, create an Orc creature token, put an Army creature token onto the battlefield, put an Orc creature token onto the battlefield, put a counter on an Army creature token, put a counter on an Orc creature token.

Cares about: nothing.

Works well with

a Wizard creature enters the battlefield — 566 cards in Saruman the White's colors can cause this (Saruman the White is one).

  1. Diviner's Wand — When Saruman the White enters, Diviner's Wand triggers

a creature gets a counter — 380 cards in Saruman the White's colors can cause this (Saruman the White is one).

  1. Danny Pink — When an Orc or Army gets a counter thanks to Saruman the White, Danny Pink draws you 1 card
  2. Omarthis, Ghostfire Initiate — When a permanent gets a counter thanks to Saruman the White, Omarthis, Ghostfire Initiate puts a counter on a permanent
  3. Rikku, Resourceful Guardian — When an Orc or Army gets a counter thanks to Saruman the White, Rikku, Resourceful Guardian triggers

1 other card cares about it too. These are the ones with the most connections.

provide a creature to sacrifice — 424 cards in Saruman the White's colors can cause this.

  1. Jalira, Master Polymorphist — Saruman the White makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Saruman the White makes fodder for Polymorph
  3. Proteus Staff — Saruman the White makes fodder for Proteus Staff
  4. Synthetic Destiny — Saruman the White makes fodder for Synthetic Destiny
  5. Mass Polymorph — Saruman the White makes fodder for Mass Polymorph

419 other cards cause it too. These are the ones with the most connections.

a token enters the battlefield — 614 cards in Saruman the White's colors can cause this (Saruman the White is one).

When an Orc or Army enters thanks to Saruman the White:

  1. Mister Fantastic, Reed Richards — draws you 1 card
  2. Junk Winder — taps a creature, artifact, enchantment, planeswalker or battle an opponent controls

a token is created — 615 cards in Saruman the White's colors can cause this (Saruman the White is one).

  1. Idol of Oblivion — When Saruman the White makes an Orc or Army token, Idol of Oblivion draws you 1 card

1 other card cares about it too. These are the ones with the most connections.

a creature attacks — 3,238 cards in Saruman the White's colors can cause this (Saruman the White is one).

When Saruman the White attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Inquisitorial Rosette — makes a token
  7. Andúril, Flame of the West — makes 2 tokens
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

44 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,238 cards in Saruman the White's colors can cause this (Saruman the White is one).

When Saruman the White attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Dawnsire, Sunstar Dreadnought — deals 100 damage
  4. Curse of Verbosity — draws you 1 card
  5. Gossip's Talent — triggers
  6. Alora, Merry Thief — triggers
  7. Twins of Discord — triggers
  8. Great Gilded Boat — draws and discards
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

2 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,238 cards in Saruman the White's colors can cause this (Saruman the White is one).

When Saruman the White blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

2 other cards care about it too. These are the ones with the most connections.

a creature is cast — 3,254 cards in Saruman the White's colors can cause this (Saruman the White is one).

When Saruman the White is cast:

  1. Oketra's Monument — makes a token
  2. Kozilek's Unsealing — makes 2 tokens
  3. The Clone Saga — copies a spell
  4. Customs Depot — draws you 1 card
  5. Bontu's Monument — makes each opponent lose 1 life
  6. Vanquisher's Banner — draws you 1 card
  7. Rhonas's Monument — gives +2/+2
  8. Hazoret's Monument — draws and discards
  9. Aether Barrier — makes a player sacrifice a permanent
  10. Kefnet's Monument — triggers

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,316 cards in Saruman the White's colors can cause this (Saruman the White is one).

When Saruman the White enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,581 cards in Saruman the White's colors can cause this (Saruman the White is one).

  1. Ray Fillet, Wave Warrior — When Saruman the White enters, Ray Fillet, Wave Warrior puts a counter on itself
  2. Pollywog Prodigy — When Saruman the White enters, Pollywog Prodigy puts a counter on itself
  3. Glaring Fleshraker — When a creature enters thanks to Saruman the White, Glaring Fleshraker deals 1 damage
  4. Blasting Station — When an Orc or Army enters thanks to Saruman the White, Blasting Station untaps itself
  5. Sage of the Falls — When an Orc or Army enters thanks to Saruman the White, Sage of the Falls draws you 1 card
  6. Bloodline Pretender — When an Orc or Army enters thanks to Saruman the White, Bloodline Pretender puts a +1/+1 counter on itself
  7. Sage's Row Denizen — When Saruman the White enters, Sage's Row Denizen mills a card
  8. Soultether Golem — When an Orc or Army enters thanks to Saruman the White, Soultether Golem puts a time counter on itself
  9. Simic Fluxmage — When Saruman the White enters, Simic Fluxmage puts a counter on itself
  10. Monkey Cage — When an Orc or Army enters thanks to Saruman the White, Monkey Cage sacrifices itself

35 other cards care about it too. These are the ones with the most connections.

anything is cast — 7,036 cards in Saruman the White's colors can cause this (Saruman the White is one).

When Saruman the White is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Umara Wizard // Umara Skyfalls — grants flying
  4. Master of Winds — triggers