Shaun & Rebecca, Agents

Shaun & Rebecca, Agents

Legendary Creature — Human Assassin Scientist

Mana cost: {1}{G}{W}{U}

How we read this card

Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.

triggered — searches a library

triggered —

triggered —

Add {C}.

activated {T} — adds 1 mana

When you do, mill two cards.

triggered — mills a card

What we read on this card

Causes: search your library, put anything onto the battlefield, shuffle a library, mill a card.

Cares about: nothing.

Works well with

an Assassin deals combat damage — 49 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

  1. Layla Hassan — When Shaun & Rebecca, Agents deals combat damage, Layla Hassan brings a card back

a Human enters the battlefield — 2,624 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents enters:

  1. Heronblade Elite — puts a +1/+1 counter on itself
  2. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  3. Thalia's Lieutenant — puts a +1/+1 counter on itself
  4. Champion of the Parish — puts a +1/+1 counter on itself
  5. Captain of the Mists — untaps itself
  6. Beregond of the Guard — gives +1/+1
  7. Dawnhart Disciple — gets +1/+1
  8. Lossarnach Captain — taps a creature an opponent controls

a card in a graveyard — 3,410 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

Shaun & Rebecca, Agents:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Enlightened Confidant — puts cards into the graveyard that Enlightened Confidant can bring back
  7. Aerith, Last Ancient — puts cards into the graveyard that Aerith, Last Ancient can bring back
  8. Nantuko Calmer — fills your graveyard toward the 7 or more cards Nantuko Calmer needs
  9. Grazing Kelpie — puts cards into the graveyard that Grazing Kelpie can bring back
  10. Gurzigost — puts cards into the graveyard that Gurzigost can bring back

235 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 3,410 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When a card hits the graveyard thanks to Shaun & Rebecca, Agents:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Energy Field — sacrifices itself

1 other card cares about it too. These are the ones with the most connections.

a creature attacks — 9,882 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. The Earth King — searches a library
  4. Screaming Swarm — mills a card
  5. Imperious Mindbreaker — mills a card
  6. Staff of Titania — makes a token
  7. Glory Bearers — gives +0/+1
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Super-Soldier Serum — triggers

100 other cards care about it too. These are the ones with the most connections.

anything attacks — 9,882 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Madame Web, Clairvoyant — mills a card
  4. Apothecary White — makes a token
  5. Bonny Pall, Clearcutter — draws you 1 card
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Dyadrine, Synthesis Amalgam — triggers

45 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,882 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents blocks:

  1. Barrow-Blade — strips abilities
  2. Favor of the Woods — gains you 3 life
  3. Gift of the Woods — gives +0/+3
  4. Noble Stand — gains you 2 life
  5. Noxious Assault — puts a counter on a permanent
  6. Battle Cry — gives +0/+1
  7. Ferocity — puts a counter on a permanent
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

6 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 9,882 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents attacks:

  1. Basri Ket — makes a token
  2. Militia's Pride — makes a token

a creature deals combat damage — 9,882 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

  1. Antagonist Incorporator — When Shaun & Rebecca, Agents deals combat damage, Antagonist Incorporator makes a token

124 other cards care about it too. These are the ones with the most connections.

a creature is cast — 9,920 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents is cast:

  1. Primeval Bounty — makes a token
  2. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature

67 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,967 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

When Shaun & Rebecca, Agents enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Legolas Greenleaf — puts a counter on a permanent
  3. Aetherstorm Roc — puts a counter on a permanent you control

231 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 15,547 cards in Shaun & Rebecca's colors can cause this (Shaun & Rebecca is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Shaun & Rebecca, Agents enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

29 other cards care about it too. These are the ones with the most connections.