The Fire Nation Drill

The Fire Nation Drill

Legendary Artifact — Vehicle

Mana cost: {2}{B}{B}

How we read this card

Trample
When The Fire Nation Drill enters, you may tap it.

triggered —

When you do, destroy target creature with power 4 or less.

triggered —

Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2

What we read on this card

Causes: a creature dies.

Cares about: nothing.

Works well with

a creature in a graveyard — 1,237 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

The Fire Nation Drill:

  1. Chainer, Dementia Master — puts cards into the graveyard that Chainer, Dementia Master can bring back
  2. The Deck of Many Things — puts cards into the graveyard that The Deck of Many Things can bring back
  3. Afterlife from the Loam — puts cards into the graveyard that Afterlife from the Loam can bring back
  4. Virtus's Maneuver — puts cards into the graveyard that Virtus's Maneuver can bring back
  5. Quest for the Necropolis — puts cards into the graveyard that Quest for the Necropolis can bring back
  6. Sheoldred // The True Scriptures — puts cards into the graveyard that Sheoldred // The True Scriptures can bring back
  7. Demon of Dark Schemes — puts cards into the graveyard that Demon of Dark Schemes can bring back
  8. Avatar of Woe — fills a graveyard toward the 10 or more creature cards Avatar of Woe needs
  9. Portal to Phyrexia — puts cards into the graveyard that Portal to Phyrexia can bring back
  10. The Eldest Reborn — puts cards into the graveyard that The Eldest Reborn can bring back

417 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 1,237 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When a creature dies thanks to The Fire Nation Drill:

  1. High-Society Hunter — draws you 1 card
  2. Overseer of the Damned — makes a token
  3. Shelob, Dread Weaver — hits a graveyard
  4. Ghoulish Procession — makes a token
  5. Ogre Slumlord — makes a token
  6. Minotaur, Roxxon CEO — makes a token
  7. Harvester of Souls — draws you 1 card
  8. Fire Nation Sentinels — puts a counter on a creature
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

22 other cards care about it too. These are the ones with the most connections.

a creature dies — 1,255 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When a creature dies thanks to The Fire Nation Drill:

  1. Shadows of the Past — scries
  2. Shriveling Rot — makes a player lose life equal to its toughness
  3. Meathook Massacre II — brings a card back
  4. Ashnod's Intervention — brings a card back
  5. Malakir Rebirth // Malakir Mire — brings a card back
  6. Lim-Dûl the Necromancer — brings a card back
  7. Undying Malice — brings a card back
  8. Feign Death — brings a card back
  9. Demonic Gifts — brings a card back
  10. Unholy Indenture — brings a card back

202 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 1,280 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When a creature hits the graveyard thanks to The Fire Nation Drill:

  1. Lorcan, Warlock Collector — brings a card back
  2. Profane Memento — gains you 1 life

4 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 2,470 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When The Fire Nation Drill is cast:

  1. Patchwork Automaton — puts a +1/+1 counter on itself
  2. Golem Foundry — puts a charge counter on itself
  3. Painsmith — gives +2/+0
  4. Golem's Heart — gains you 1 life
  5. Urza's Chalice — gains you 1 life
  6. Solar Array — grants sunburst
  7. Defiler of Flesh — gives +1/+1
  8. The Fantasticar — turns something into a creature
  9. Biotransference — makes you lose life
  10. Blood Funnel — sacrifices a creature

10 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 2,473 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When The Fire Nation Drill enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. Surge Conductor — proliferates
  3. Mirrorworks — makes a token

a creature leaves the battlefield — 1,418 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When a creature leaves the battlefield thanks to The Fire Nation Drill:

  1. Extractor Demon — mills a card
  2. Traveling Plague — returns itself from the graveyard
  3. Funeral March — makes a player sacrifice a creature

6 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 2,613 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

When The Fire Nation Drill enters:

  1. Underhanded Designs — makes each opponent lose 1 life
  2. Pactdoll Terror — makes each opponent lose 1 life
  3. Arcbound Crusher — puts a +1/+1 counter on itself
  4. Arcbound Condor — shrinks a creature by -1/-1
  5. Glaze Fiend — gets +2/+2
  6. Battered Golem — untaps itself
  7. Skorpekh Destroyer — grants first strike
  8. Grinding Station — untaps itself
  9. Ovalchase Daredevil — returns itself from the graveyard
  10. Vermiculos — gets +4/+4

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 2,555 cards in The Fire Nation Drill's colors can cause this (The Fire Nation Drill is one).

The Fire Nation Drill puts cards into the graveyard that:

  1. Vessel of Endless Rest — can bring back
  2. Heart-Shaped Herb — can bring back

146 other cards care about it too. These are the ones with the most connections.