The Immortal Weapons

The Immortal Weapons

Legendary Creature — Human Warrior Hero

Mana cost: {4}{R}

How we read this card

When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.

triggered — brings a card back

Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn.

triggered — gives +2/+0

triggered — grants a keyword

What we read on this card

Causes: an instant leaves a graveyard, a sorcery leaves a graveyard.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast, an instant in a graveyard, a sorcery in a graveyard.

Works well with

cast a battle — 24 cards in The Immortal Weapons's colors can cause this.

  1. Invasion of Regatha // Disciples of the Inferno — When Invasion of Regatha // Disciples of the Inferno is cast, The Immortal Weapons gives +2/+0
  2. Capricious Hellraiser — When an artifact is cast thanks to Capricious Hellraiser, The Immortal Weapons gives +2/+0
  3. Audacious Swap — When an artifact is cast thanks to Audacious Swap, The Immortal Weapons gives +2/+0
  4. Territorial Bruntar — When an artifact is cast thanks to Territorial Bruntar, The Immortal Weapons gives +2/+0
  5. Transforming Flourish — When Transforming Flourish is cast, The Immortal Weapons gives +2/+0
  6. Nico Minoru, Runaway — When an artifact is cast thanks to Nico Minoru, Runaway, The Immortal Weapons gives +2/+0
  7. Treasure Keeper — When an artifact is cast thanks to Treasure Keeper, The Immortal Weapons gives +2/+0
  8. Invasion of Mercadia // Kyren Flamewright — When Invasion of Mercadia // Kyren Flamewright is cast, The Immortal Weapons gives +2/+0
  9. Ryan Sinclair — When an artifact is cast thanks to Ryan Sinclair, The Immortal Weapons gives +2/+0
  10. Amped Raptor — When an artifact is cast thanks to Amped Raptor, The Immortal Weapons gives +2/+0

14 other cards cause it too. These are the ones with the most connections.

cast a planeswalker — 64 cards in The Immortal Weapons's colors can cause this.

  1. Jaya, Venerated Firemage — When Jaya, Venerated Firemage is cast, The Immortal Weapons gives +2/+0
  2. Jaya, Fiery Negotiator — When Jaya, Fiery Negotiator is cast, The Immortal Weapons gives +2/+0
  3. Jeska, Thrice Reborn — When Jeska, Thrice Reborn is cast, The Immortal Weapons gives +2/+0
  4. Chandra, Hope's Beacon — When an instant is cast thanks to Chandra, Hope's Beacon, The Immortal Weapons gives +2/+0
  5. Chandra, the Firebrand — When Chandra, the Firebrand is cast, The Immortal Weapons gives +2/+0
  6. Daretti, Scrap Savant — When Daretti, Scrap Savant is cast, The Immortal Weapons gives +2/+0
  7. Chandra, Spark Hunter — When Chandra, Spark Hunter is cast, The Immortal Weapons gives +2/+0
  8. Lukka, Coppercoat Outcast — When Lukka, Coppercoat Outcast is cast, The Immortal Weapons gives +2/+0
  9. Tezzeret, Cruel Captain — When Tezzeret, Cruel Captain is cast, The Immortal Weapons gives +2/+0
  10. Karn, Scion of Urza — When Karn, Scion of Urza is cast, The Immortal Weapons gives +2/+0

54 other cards cause it too. These are the ones with the most connections.

a Hero creature it grants types to — 75 cards in The Immortal Weapons's colors can cause this.

  1. Spider-Suit — Spider-Suit gives The Immortal Weapons an extra creature type

74 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 78 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Team Transmitter — gains you 1 life

a Warrior creature enters the battlefield — 408 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

  1. Obsidian Battle-Axe — When The Immortal Weapons enters, Obsidian Battle-Axe triggers

a Warrior creature it grants types to — 407 cards in The Immortal Weapons's colors can cause this.

  1. Warrior's Sword — Warrior's Sword gives The Immortal Weapons an extra creature type

406 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 334 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When an instant or sorcery leaves a graveyard thanks to The Immortal Weapons:

  1. Garrison Excavator — makes a token
  2. Spirit of Resilience — puts a +1/+1 counter on itself
  3. Fuming Effigy — deals 1 damage
  4. Advanced Reconstruction — deals 2 damage

cast an enchantment — 574 cards in The Immortal Weapons's colors can cause this.

  1. Confusion in the Ranks — When Confusion in the Ranks is cast, The Immortal Weapons gives +2/+0
  2. The Flame of Keld — When The Flame of Keld is cast, The Immortal Weapons gives +2/+0
  3. Aether Flash — When Aether Flash is cast, The Immortal Weapons gives +2/+0
  4. Dragon Tempest — When Dragon Tempest is cast, The Immortal Weapons gives +2/+0
  5. Electropotence — When Electropotence is cast, The Immortal Weapons gives +2/+0
  6. Impact Tremors — When Impact Tremors is cast, The Immortal Weapons gives +2/+0
  7. Pandemonium — When Pandemonium is cast, The Immortal Weapons gives +2/+0
  8. Warstorm Surge — When Warstorm Surge is cast, The Immortal Weapons gives +2/+0
  9. Where Ancients Tread — When Where Ancients Tread is cast, The Immortal Weapons gives +2/+0
  10. Quest for Pure Flame — When Quest for Pure Flame is cast, The Immortal Weapons gives +2/+0

564 other cards cause it too. These are the ones with the most connections.

cast an artifact — 2,477 cards in The Immortal Weapons's colors can cause this.

  1. Relic Amulet — When Relic Amulet is cast, The Immortal Weapons gives +2/+0
  2. Chimeric Egg — When Chimeric Egg is cast, The Immortal Weapons gives +2/+0
  3. Tome of Legends — When Tome of Legends is cast, The Immortal Weapons gives +2/+0
  4. Sword of Wealth and Power — When Sword of Wealth and Power is cast, The Immortal Weapons gives +2/+0
  5. Cloudstone Curio — When Cloudstone Curio is cast, The Immortal Weapons gives +2/+0
  6. Lux Artillery — When Lux Artillery is cast, The Immortal Weapons gives +2/+0
  7. Contested Game Ball — When Contested Game Ball is cast, The Immortal Weapons gives +2/+0
  8. Portcullis — When Portcullis is cast, The Immortal Weapons gives +2/+0
  9. Angelheart Vial — When Angelheart Vial is cast, The Immortal Weapons gives +2/+0
  10. Sun Droplet — When Sun Droplet is cast, The Immortal Weapons gives +2/+0

2,467 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 811 cards in The Immortal Weapons's colors can cause this.

  1. Indulge // Excess — When Indulge // Excess is cast, The Immortal Weapons gives +2/+0
  2. Pompous Battlemage // Improvised Act — When Pompous Battlemage // Improvised Act is cast, The Immortal Weapons gives +2/+0
  3. Gandalf, Goblins' Bane // Flameshape — When Gandalf, Goblins' Bane // Flameshape is cast, The Immortal Weapons gives +2/+0
  4. Wandering Archaic // Explore the Vastlands — When Wandering Archaic // Explore the Vastlands is cast, The Immortal Weapons gives +2/+0
  5. Renegade Bull — When an instant is cast thanks to Renegade Bull, The Immortal Weapons gives +2/+0
  6. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette is cast, The Immortal Weapons gives +2/+0
  7. Finale of Promise — When Finale of Promise is cast, The Immortal Weapons gives +2/+0
  8. Transmogrify — When Transmogrify is cast, The Immortal Weapons gives +2/+0
  9. Random Encounter — When Random Encounter is cast, The Immortal Weapons gives +2/+0
  10. Search for Survivors — When Search for Survivors is cast, The Immortal Weapons gives +2/+0

801 other cards cause it too. These are the ones with the most connections.

cast an instant — 722 cards in The Immortal Weapons's colors can cause this.

  1. Vivi's Persistence — When Vivi's Persistence is cast, The Immortal Weapons gives +2/+0
  2. Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, The Immortal Weapons gives +2/+0
  3. Turn Inside Out — When Turn Inside Out is cast, The Immortal Weapons gives +2/+0
  4. Divergent Transformations — When Divergent Transformations is cast, The Immortal Weapons gives +2/+0
  5. Otherworldly Outburst — When Otherworldly Outburst is cast, The Immortal Weapons gives +2/+0
  6. Felonious Rage — When Felonious Rage is cast, The Immortal Weapons gives +2/+0
  7. Gnawing Crescendo — When Gnawing Crescendo is cast, The Immortal Weapons gives +2/+0
  8. Merchant of the Vale // Haggle — When Merchant of the Vale // Haggle is cast, The Immortal Weapons gives +2/+0

714 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 661 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Erkenbrand, Lord of Westfold — gives +1/+0
  2. Vigilante Justice — deals 1 damage

a creature attacks — 3,451 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons attacks:

  1. Adaptive Omnitool — searches a library
  2. Staff of Titania — makes a token
  3. Inquisitorial Rosette — makes a token
  4. Andúril, Flame of the West — makes 2 tokens
  5. Saw — sacrifices a creature
  6. Ultima Weapon — kills a creature an opponent controls
  7. Total War — kills a creature
  8. The Spear of Leonidas — triggers
  9. Norin the Wary — flickers itself
  10. Throwing Knife — sacrifices itself

59 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,451 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons blocks:

  1. Barrow-Blade — strips abilities
  2. Heat of Battle — deals 1 damage
  3. Battle Strain — deals 1 damage
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature

1 other card cares about it too. These are the ones with the most connections.

anything attacks — 3,451 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Misty Mountains Raider — puts 2 counters on a Goblin or Army
  3. Razorkin Hordecaller — makes a token
  4. War Effort — makes a token
  5. Inti, Seneschal of the Sun — triggers
  6. Gut, True Soul Zealot — sacrifices a creature or artifact
  7. Cool but Rude — draws and discards
  8. Swashbuckler Extraordinaire — sacrifices a Treasure
  9. Puppet Master, String Puller — triggers
  10. Phyrexian Ironworks — puts a counter on a permanent you control

19 other cards care about it too. These are the ones with the most connections.

a creature is cast — 3,468 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons is cast:

  1. Summon: Brynhildr — grants haste
  2. Oketra's Monument — makes a token
  3. Screamer-Killer — deals 5 damage
  4. Bontu's Monument — makes each opponent lose 1 life
  5. Vanquisher's Banner — draws you 1 card
  6. Sarkhan's Unsealing — deals 4 damage
  7. Rhonas's Monument — gives +2/+2
  8. Kumano Faces Kakkazan // Etching of Kumano — it arrives with counters thanks to Kumano Faces Kakkazan // Etching of Kumano
  9. Hazoret's Monument — draws and discards
  10. Kefnet's Monument — triggers

10 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,511 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Minion Reflector — makes a token
  2. Molten Echoes — makes a token
  3. Flameshadow Conjuring — makes a token
  4. Mirror March — flips a coin

a creature enters the battlefield — 3,801 cards in The Immortal Weapons's colors can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Blasting Station — untaps itself
  5. General Kreat, the Boltbringer — deals 1 damage
  6. Bloodline Pretender — puts a +1/+1 counter on itself
  7. Raphael, Most Attitude — exiles a card from your library
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

60 other cards care about it too. These are the ones with the most connections.