Turn Inside Out

Turn Inside Out

Instant

Mana cost: {R}

How we read this card

Target creature gets +3/+0 until end of turn.

on-cast — gives +3/+0

When it dies this turn, manifest dread.

triggered —

Causes: put anything onto the battlefield, mill a card.

Cares about: a permanent is put into a graveyard from the battlefield.

Works well with

an instant is cast — 3,931 cards in the game can cause this (Turn Inside Out is one).

When Turn Inside Out is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Turn Inside Out is one).

  1. Samwise Gamgee — Turn Inside Out puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Turn Inside Out puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Turn Inside Out puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Turn Inside Out puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Turn Inside Out fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Turn Inside Out puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Turn Inside Out puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Turn Inside Out puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Turn Inside Out puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Turn Inside Out puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Turn Inside Out is one).

When a card hits the graveyard thanks to Turn Inside Out:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Turn Inside Out is one).

  1. The Reaper, King No More — When The Reaper, King No More enters thanks to Turn Inside Out, it puts a counter on a creature
  2. Rosheen, Roaring Prophet — When Rosheen, Roaring Prophet enters thanks to Turn Inside Out, it mills a card
  3. Kotose, the Silent Spider — When Kotose, the Silent Spider enters thanks to Turn Inside Out, it brings a card back
  4. Meathook Massacre II — When Meathook Massacre II enters thanks to Turn Inside Out, it makes a player sacrifice a creature
  5. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Turn Inside Out, it draws and discards
  6. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Turn Inside Out, it becomes prepared

31 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Turn Inside Out is one).

When Turn Inside Out is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.