Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Creature — Human Peasant // Instant — Adventure

Mana cost: {2}{R} // {R}

How we read this card

Draw a card.

activated {2}{R}, Discard a card —

activated {2}{R}, Discard a card — draws you 1 card

You may discard a card. If you do, draw a card.

on-cast —

on-cast — draws you 1 card

Causes: discard a card, draw a card.

Cares about: nothing.

Works well with

an Adventure instant is cast — 61 cards in the game can cause this (Merchant of the Vale is one).

  1. Lucky Clover — When Merchant of the Vale // Haggle is cast, Lucky Clover copies a spell

a card is discarded — 2,042 cards in the game can cause this (Merchant of the Vale is one).

When Merchant of the Vale // Haggle makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Merchant of the Vale is one).

When Merchant of the Vale // Haggle makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Merchant of the Vale is one).

When Merchant of the Vale // Haggle is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Merchant of the Vale is one).

When Merchant of the Vale // Haggle enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Merchant of the Vale is one).

Merchant of the Vale // Haggle:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Merchant of the Vale is one).

When a card hits the graveyard thanks to Merchant of the Vale // Haggle:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Merchant of the Vale is one).

When Merchant of the Vale // Haggle attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

131 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Merchant of the Vale is one).

  1. Pollywog Prodigy — When Merchant of the Vale // Haggle enters, Pollywog Prodigy puts a counter on itself

371 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Merchant of the Vale is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Merchant of the Vale // Haggle enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

71 other cards care about it too. These are the ones with the most connections.