The Immortal Weapons
Legendary Creature — Human Warrior Hero
Mana cost: {4}{R}
How we read this card
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
triggered — brings a card back
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn.
triggered — gives +2/+0
triggered — grants a keyword
What a deck led by this card wants
Causes: an instant leaves a graveyard, a sorcery leaves a graveyard.
Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast, an instant in a graveyard, a sorcery in a graveyard.
Works well with
cast a battle — 100 cards in the game can cause this.
- Invasion of Regatha // Disciples of the Inferno — When Invasion of Regatha // Disciples of the Inferno is cast, The Immortal Weapons gives +2/+0
- Capricious Hellraiser — When an artifact is cast thanks to Capricious Hellraiser, The Immortal Weapons gives +2/+0
- Audacious Swap — When an artifact is cast thanks to Audacious Swap, The Immortal Weapons gives +2/+0
- Territorial Bruntar — When an artifact is cast thanks to Territorial Bruntar, The Immortal Weapons gives +2/+0
- Transforming Flourish — When Transforming Flourish is cast, The Immortal Weapons gives +2/+0
- Nico Minoru, Runaway — When an artifact is cast thanks to Nico Minoru, Runaway, The Immortal Weapons gives +2/+0
- Treasure Keeper — When an artifact is cast thanks to Treasure Keeper, The Immortal Weapons gives +2/+0
- Invasion of Mercadia // Kyren Flamewright — When Invasion of Mercadia // Kyren Flamewright is cast, The Immortal Weapons gives +2/+0
- Ryan Sinclair — When an artifact is cast thanks to Ryan Sinclair, The Immortal Weapons gives +2/+0
- Amped Raptor — When an artifact is cast thanks to Amped Raptor, The Immortal Weapons gives +2/+0
90 other cards cause it too. These are the ones with the most connections.
an instant leaves a graveyard — 202 cards in the game can cause this (The Immortal Weapons is one).
- Murktide Regent — When an instant leaves a graveyard thanks to The Immortal Weapons, Murktide Regent puts a +1/+1 counter on itself
a nontoken Hero enters the battlefield — 358 cards in the game can cause this (The Immortal Weapons is one).
- Black Panther, Vanguard — When The Immortal Weapons enters, Black Panther, Vanguard triggers
cast a planeswalker — 361 cards in the game can cause this.
- Jaya, Venerated Firemage — When Jaya, Venerated Firemage is cast, The Immortal Weapons gives +2/+0
- Jaya, Fiery Negotiator — When Jaya, Fiery Negotiator is cast, The Immortal Weapons gives +2/+0
- Jeska, Thrice Reborn — When Jeska, Thrice Reborn is cast, The Immortal Weapons gives +2/+0
- Chandra, Hope's Beacon — When an instant is cast thanks to Chandra, Hope's Beacon, The Immortal Weapons gives +2/+0
- Chandra, the Firebrand — When Chandra, the Firebrand is cast, The Immortal Weapons gives +2/+0
- Daretti, Scrap Savant — When Daretti, Scrap Savant is cast, The Immortal Weapons gives +2/+0
- Chandra, Spark Hunter — When Chandra, Spark Hunter is cast, The Immortal Weapons gives +2/+0
- Lukka, Coppercoat Outcast — When Lukka, Coppercoat Outcast is cast, The Immortal Weapons gives +2/+0
- Tezzeret, Cruel Captain — When Tezzeret, Cruel Captain is cast, The Immortal Weapons gives +2/+0
- Karn, Scion of Urza — When Karn, Scion of Urza is cast, The Immortal Weapons gives +2/+0
351 other cards cause it too. These are the ones with the most connections.
a Hero creature it grants types to — 371 cards in the game can cause this.
- Spider-Suit — Spider-Suit gives The Immortal Weapons an extra creature type
370 other cards cause it too. These are the ones with the most connections.
a Warrior attacks — 1,319 cards in the game can cause this (The Immortal Weapons is one).
- Najeela, the Blade-Blossom — When The Immortal Weapons attacks, Najeela, the Blade-Blossom makes a token
a Warrior deals combat damage — 1,319 cards in the game can cause this (The Immortal Weapons is one).
- Raiders' Spoils — When The Immortal Weapons deals combat damage, Raiders' Spoils makes you lose life
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (The Immortal Weapons is one).
- Obsidian Battle-Axe — When The Immortal Weapons enters, Obsidian Battle-Axe triggers
a Warrior enters the battlefield — 1,403 cards in the game can cause this (The Immortal Weapons is one).
When The Immortal Weapons enters:
- Mardu Woe-Reaper — hits a graveyard
- Thrasher Brute — makes each opponent lose 1 life
- Decorated Champion — puts a +1/+1 counter on itself
a Warrior creature it grants types to — 1,404 cards in the game can cause this.
- Warrior's Sword — Warrior's Sword gives The Immortal Weapons an extra creature type
1,403 other cards cause it too. These are the ones with the most connections.
cast an enchantment — 3,673 cards in the game can cause this.
- Confusion in the Ranks — When Confusion in the Ranks is cast, The Immortal Weapons gives +2/+0
- The Flame of Keld — When The Flame of Keld is cast, The Immortal Weapons gives +2/+0
- Aether Flash — When Aether Flash is cast, The Immortal Weapons gives +2/+0
- Dragon Tempest — When Dragon Tempest is cast, The Immortal Weapons gives +2/+0
- Electropotence — When Electropotence is cast, The Immortal Weapons gives +2/+0
- Impact Tremors — When Impact Tremors is cast, The Immortal Weapons gives +2/+0
- Pandemonium — When Pandemonium is cast, The Immortal Weapons gives +2/+0
- Warstorm Surge — When Warstorm Surge is cast, The Immortal Weapons gives +2/+0
- Where Ancients Tread — When Where Ancients Tread is cast, The Immortal Weapons gives +2/+0
- Quest for Pure Flame — When Quest for Pure Flame is cast, The Immortal Weapons gives +2/+0
3,663 other cards cause it too. These are the ones with the most connections.
cast an artifact — 3,683 cards in the game can cause this.
- Relic Amulet — When Relic Amulet is cast, The Immortal Weapons gives +2/+0
- Chimeric Egg — When Chimeric Egg is cast, The Immortal Weapons gives +2/+0
- Tome of Legends — When Tome of Legends is cast, The Immortal Weapons gives +2/+0
- Sword of Wealth and Power — When Sword of Wealth and Power is cast, The Immortal Weapons gives +2/+0
- Cloudstone Curio — When Cloudstone Curio is cast, The Immortal Weapons gives +2/+0
- Lux Artillery — When Lux Artillery is cast, The Immortal Weapons gives +2/+0
- Monkey Cage — When Monkey Cage is cast, The Immortal Weapons gives +2/+0
- Contested Game Ball — When Contested Game Ball is cast, The Immortal Weapons gives +2/+0
- Portcullis — When Portcullis is cast, The Immortal Weapons gives +2/+0
- Angelheart Vial — When Angelheart Vial is cast, The Immortal Weapons gives +2/+0
3,673 other cards cause it too. These are the ones with the most connections.
cast a sorcery — 3,720 cards in the game can cause this.
- Indulge // Excess — When Indulge // Excess is cast, The Immortal Weapons gives +2/+0
- Pompous Battlemage // Improvised Act — When Pompous Battlemage // Improvised Act is cast, The Immortal Weapons gives +2/+0
- Gandalf, Goblins' Bane // Flameshape — When Gandalf, Goblins' Bane // Flameshape is cast, The Immortal Weapons gives +2/+0
- Wandering Archaic // Explore the Vastlands — When Wandering Archaic // Explore the Vastlands is cast, The Immortal Weapons gives +2/+0
- Renegade Bull — When an instant is cast thanks to Renegade Bull, The Immortal Weapons gives +2/+0
- Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette is cast, The Immortal Weapons gives +2/+0
- Finale of Promise — When Finale of Promise is cast, The Immortal Weapons gives +2/+0
- Transmogrify — When Transmogrify is cast, The Immortal Weapons gives +2/+0
- Random Encounter — When Random Encounter is cast, The Immortal Weapons gives +2/+0
- Search for Survivors — When Search for Survivors is cast, The Immortal Weapons gives +2/+0
3,710 other cards cause it too. These are the ones with the most connections.
cast an instant — 3,931 cards in the game can cause this.
- Vivi's Persistence — When Vivi's Persistence is cast, The Immortal Weapons gives +2/+0
- Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, The Immortal Weapons gives +2/+0
- Turn Inside Out — When Turn Inside Out is cast, The Immortal Weapons gives +2/+0
- Divergent Transformations — When Divergent Transformations is cast, The Immortal Weapons gives +2/+0
- Otherworldly Outburst — When Otherworldly Outburst is cast, The Immortal Weapons gives +2/+0
- Felonious Rage — When Felonious Rage is cast, The Immortal Weapons gives +2/+0
- Gnawing Crescendo — When Gnawing Crescendo is cast, The Immortal Weapons gives +2/+0
- Merchant of the Vale // Haggle — When Merchant of the Vale // Haggle is cast, The Immortal Weapons gives +2/+0
3,923 other cards cause it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (The Immortal Weapons is one).
- Tide of War — When The Immortal Weapons blocks, Tide of War sacrifices a creature
27 other cards care about it too. These are the ones with the most connections.