The Immortal Weapons

The Immortal Weapons

Legendary Creature — Human Warrior Hero

Mana cost: {4}{R}

How we read this card

When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.

triggered — brings a card back

Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn.

triggered — gives +2/+0

triggered — grants a keyword

What a deck led by this card wants

Causes: an instant leaves a graveyard, a sorcery leaves a graveyard.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast, an instant in a graveyard, a sorcery in a graveyard.

Works well with

cast a battle — 100 cards in the game can cause this.

  1. Invasion of Regatha // Disciples of the Inferno — When Invasion of Regatha // Disciples of the Inferno is cast, The Immortal Weapons gives +2/+0
  2. Capricious Hellraiser — When an artifact is cast thanks to Capricious Hellraiser, The Immortal Weapons gives +2/+0
  3. Audacious Swap — When an artifact is cast thanks to Audacious Swap, The Immortal Weapons gives +2/+0
  4. Territorial Bruntar — When an artifact is cast thanks to Territorial Bruntar, The Immortal Weapons gives +2/+0
  5. Transforming Flourish — When Transforming Flourish is cast, The Immortal Weapons gives +2/+0
  6. Nico Minoru, Runaway — When an artifact is cast thanks to Nico Minoru, Runaway, The Immortal Weapons gives +2/+0
  7. Treasure Keeper — When an artifact is cast thanks to Treasure Keeper, The Immortal Weapons gives +2/+0
  8. Invasion of Mercadia // Kyren Flamewright — When Invasion of Mercadia // Kyren Flamewright is cast, The Immortal Weapons gives +2/+0
  9. Ryan Sinclair — When an artifact is cast thanks to Ryan Sinclair, The Immortal Weapons gives +2/+0
  10. Amped Raptor — When an artifact is cast thanks to Amped Raptor, The Immortal Weapons gives +2/+0

90 other cards cause it too. These are the ones with the most connections.

an instant leaves a graveyard — 202 cards in the game can cause this (The Immortal Weapons is one).

  1. Murktide Regent — When an instant leaves a graveyard thanks to The Immortal Weapons, Murktide Regent puts a +1/+1 counter on itself

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (The Immortal Weapons is one).

  1. Black Panther, Vanguard — When The Immortal Weapons enters, Black Panther, Vanguard triggers

cast a planeswalker — 361 cards in the game can cause this.

  1. Jaya, Venerated Firemage — When Jaya, Venerated Firemage is cast, The Immortal Weapons gives +2/+0
  2. Jaya, Fiery Negotiator — When Jaya, Fiery Negotiator is cast, The Immortal Weapons gives +2/+0
  3. Jeska, Thrice Reborn — When Jeska, Thrice Reborn is cast, The Immortal Weapons gives +2/+0
  4. Chandra, Hope's Beacon — When an instant is cast thanks to Chandra, Hope's Beacon, The Immortal Weapons gives +2/+0
  5. Chandra, the Firebrand — When Chandra, the Firebrand is cast, The Immortal Weapons gives +2/+0
  6. Daretti, Scrap Savant — When Daretti, Scrap Savant is cast, The Immortal Weapons gives +2/+0
  7. Chandra, Spark Hunter — When Chandra, Spark Hunter is cast, The Immortal Weapons gives +2/+0
  8. Lukka, Coppercoat Outcast — When Lukka, Coppercoat Outcast is cast, The Immortal Weapons gives +2/+0
  9. Tezzeret, Cruel Captain — When Tezzeret, Cruel Captain is cast, The Immortal Weapons gives +2/+0
  10. Karn, Scion of Urza — When Karn, Scion of Urza is cast, The Immortal Weapons gives +2/+0

351 other cards cause it too. These are the ones with the most connections.

a Hero creature it grants types to — 371 cards in the game can cause this.

  1. Spider-Suit — Spider-Suit gives The Immortal Weapons an extra creature type

370 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 375 cards in the game can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a Warrior attacks — 1,319 cards in the game can cause this (The Immortal Weapons is one).

  1. Najeela, the Blade-Blossom — When The Immortal Weapons attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (The Immortal Weapons is one).

  1. Raiders' Spoils — When The Immortal Weapons deals combat damage, Raiders' Spoils makes you lose life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (The Immortal Weapons is one).

  1. Obsidian Battle-Axe — When The Immortal Weapons enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

a Warrior creature it grants types to — 1,404 cards in the game can cause this.

  1. Warrior's Sword — Warrior's Sword gives The Immortal Weapons an extra creature type

1,403 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (The Immortal Weapons is one).

When an instant or sorcery leaves a graveyard thanks to The Immortal Weapons:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

cast an enchantment — 3,673 cards in the game can cause this.

  1. Confusion in the Ranks — When Confusion in the Ranks is cast, The Immortal Weapons gives +2/+0
  2. The Flame of Keld — When The Flame of Keld is cast, The Immortal Weapons gives +2/+0
  3. Aether Flash — When Aether Flash is cast, The Immortal Weapons gives +2/+0
  4. Dragon Tempest — When Dragon Tempest is cast, The Immortal Weapons gives +2/+0
  5. Electropotence — When Electropotence is cast, The Immortal Weapons gives +2/+0
  6. Impact Tremors — When Impact Tremors is cast, The Immortal Weapons gives +2/+0
  7. Pandemonium — When Pandemonium is cast, The Immortal Weapons gives +2/+0
  8. Warstorm Surge — When Warstorm Surge is cast, The Immortal Weapons gives +2/+0
  9. Where Ancients Tread — When Where Ancients Tread is cast, The Immortal Weapons gives +2/+0
  10. Quest for Pure Flame — When Quest for Pure Flame is cast, The Immortal Weapons gives +2/+0

3,663 other cards cause it too. These are the ones with the most connections.

cast an artifact — 3,683 cards in the game can cause this.

  1. Relic Amulet — When Relic Amulet is cast, The Immortal Weapons gives +2/+0
  2. Chimeric Egg — When Chimeric Egg is cast, The Immortal Weapons gives +2/+0
  3. Tome of Legends — When Tome of Legends is cast, The Immortal Weapons gives +2/+0
  4. Sword of Wealth and Power — When Sword of Wealth and Power is cast, The Immortal Weapons gives +2/+0
  5. Cloudstone Curio — When Cloudstone Curio is cast, The Immortal Weapons gives +2/+0
  6. Lux Artillery — When Lux Artillery is cast, The Immortal Weapons gives +2/+0
  7. Monkey Cage — When Monkey Cage is cast, The Immortal Weapons gives +2/+0
  8. Contested Game Ball — When Contested Game Ball is cast, The Immortal Weapons gives +2/+0
  9. Portcullis — When Portcullis is cast, The Immortal Weapons gives +2/+0
  10. Angelheart Vial — When Angelheart Vial is cast, The Immortal Weapons gives +2/+0

3,673 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Indulge // Excess — When Indulge // Excess is cast, The Immortal Weapons gives +2/+0
  2. Pompous Battlemage // Improvised Act — When Pompous Battlemage // Improvised Act is cast, The Immortal Weapons gives +2/+0
  3. Gandalf, Goblins' Bane // Flameshape — When Gandalf, Goblins' Bane // Flameshape is cast, The Immortal Weapons gives +2/+0
  4. Wandering Archaic // Explore the Vastlands — When Wandering Archaic // Explore the Vastlands is cast, The Immortal Weapons gives +2/+0
  5. Renegade Bull — When an instant is cast thanks to Renegade Bull, The Immortal Weapons gives +2/+0
  6. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette is cast, The Immortal Weapons gives +2/+0
  7. Finale of Promise — When Finale of Promise is cast, The Immortal Weapons gives +2/+0
  8. Transmogrify — When Transmogrify is cast, The Immortal Weapons gives +2/+0
  9. Random Encounter — When Random Encounter is cast, The Immortal Weapons gives +2/+0
  10. Search for Survivors — When Search for Survivors is cast, The Immortal Weapons gives +2/+0

3,710 other cards cause it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Vivi's Persistence — When Vivi's Persistence is cast, The Immortal Weapons gives +2/+0
  2. Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, The Immortal Weapons gives +2/+0
  3. Turn Inside Out — When Turn Inside Out is cast, The Immortal Weapons gives +2/+0
  4. Divergent Transformations — When Divergent Transformations is cast, The Immortal Weapons gives +2/+0
  5. Otherworldly Outburst — When Otherworldly Outburst is cast, The Immortal Weapons gives +2/+0
  6. Felonious Rage — When Felonious Rage is cast, The Immortal Weapons gives +2/+0
  7. Gnawing Crescendo — When Gnawing Crescendo is cast, The Immortal Weapons gives +2/+0
  8. Merchant of the Vale // Haggle — When Merchant of the Vale // Haggle is cast, The Immortal Weapons gives +2/+0

3,923 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Immortal Weapons is one).

When The Immortal Weapons attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Immortal Weapons is one).

When The Immortal Weapons attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

184 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Immortal Weapons is one).

  1. Tide of War — When The Immortal Weapons blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Immortal Weapons is one).

When The Immortal Weapons enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

314 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Immortal Weapons is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Immortal Weapons enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.