The Thing

The Thing

Legendary Creature — Human Hero

Mana cost: {5}{G}

How we read this card

Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.

triggered — puts 4 counters on it

Whenever The Thing attacks, you may pay {R}{G}{W}{U}.

triggered —

When you do, double the number of each kind of counter on any number of target permanents you control.

triggered — puts counters on it

What we read on this card

Causes: put a counter on anything, double permanent .

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast.

Works well with

hits creature — 1,745 cards in The Thing's colors can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put The Thing onto the battlefield from your library
  2. Polymorph — Polymorph can put The Thing onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put The Thing onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put The Thing onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put The Thing onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put The Thing onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put The Thing onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put The Thing onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put The Thing onto the battlefield from your library
  10. Transmogrify — Transmogrify can put The Thing onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put The Thing onto the battlefield from your library
  12. Chaos Mutation — Chaos Mutation can put The Thing onto the battlefield from your library
  13. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put The Thing onto the battlefield from your library
  14. Identity Echo — Identity Echo can put The Thing onto the battlefield from your library

16 other cards care about it too. These are the ones with the most connections.

a Hero gets a counter — 61 cards in The Thing's colors can cause this (The Thing is one).

  1. Invisible Woman, Sue Storm — When The Thing gets a counter, Invisible Woman, Sue Storm makes a token

a Human gets a counter — 267 cards in The Thing's colors can cause this (The Thing is one).

  1. Cloaked Cadet — When The Thing gets a counter, Cloaked Cadet draws you 1 card

a nontoken Hero enters the battlefield — 328 cards in The Thing's colors can cause this (The Thing is one).

  1. Black Panther, Vanguard — When The Thing enters, Black Panther, Vanguard triggers

a Hero it boosts — 331 cards in The Thing's colors can cause this.

  1. Avengers Assemble! — Avengers Assemble! gives The Thing bigger stats

330 other cards cause it too. These are the ones with the most connections.

a Hero creature it grants types to — 340 cards in The Thing's colors can cause this.

  1. Spider-Suit — Spider-Suit gives The Thing an extra creature type

339 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 344 cards in The Thing's colors can cause this (The Thing is one).

When The Thing enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a creature gets a counter — 2,061 cards in The Thing's colors can cause this (The Thing is one).

When The Thing gets a counter:

  1. Ant-Man, Colony Commander — makes a token
  2. Earth Kingdom General — gains you that much life
  3. Casey Jones, Back Alley Brute — deals that much damage
  4. Generous Patron — draws you 1 card
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

24 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 3,409 cards in The Thing's colors can cause this (The Thing is one).

  1. All Will Be One — When The Thing gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 3,638 cards in The Thing's colors can cause this (The Thing is one).

When The Thing enters:

  1. Heronblade Elite — puts a +1/+1 counter on itself
  2. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  3. Thalia's Lieutenant — puts a +1/+1 counter on itself
  4. Champion of the Parish — puts a +1/+1 counter on itself
  5. Captain of the Mists — untaps itself
  6. Erkenbrand, Lord of Westfold — gives +1/+0
  7. Beregond of the Guard — gives +1/+1
  8. Théoden, King of Rohan — grants double strike
  9. Dawnhart Disciple — gets +1/+1
  10. Lossarnach Captain — taps a creature an opponent controls

1 other card cares about it too. These are the ones with the most connections.

anything attacks — 13,622 cards in The Thing's colors can cause this (The Thing is one).

When The Thing attacks:

  1. Invisible Woman — triggers
  2. Guide of Souls — triggers
  3. Campsite Cuisine — sacrifices a Food
  4. Gossip's Talent — triggers
  5. Banon, the Returners' Leader — draws and discards
  6. Toph, Earthbending Master — puts a counter on a permanent
  7. Three Dog, Galaxy News DJ — sacrifices an Aura

89 other cards care about it too. These are the ones with the most connections.

a creature attacks — 13,622 cards in The Thing's colors can cause this (The Thing is one).

When The Thing attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Saw — sacrifices a creature

154 other cards care about it too. These are the ones with the most connections.

a creature blocks — 13,622 cards in The Thing's colors can cause this (The Thing is one).

  1. Tide of War — When The Thing blocks, Tide of War sacrifices a creature

20 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 14,989 cards in The Thing's colors can cause this (The Thing is one).

When The Thing enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent
  6. Ray Fillet, Wave Warrior — puts a counter on itself
  7. Legolas Greenleaf — puts a counter on a permanent
  8. The Neutrinos — gets +1/+0
  9. Aetherstorm Roc — puts a counter on a permanent you control
  10. Raphael, Most Attitude — exiles a card from your library

262 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 20,593 cards in The Thing's colors can cause this (The Thing is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Thing enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

35 other cards care about it too. These are the ones with the most connections.