Vadrik, Astral Archmage

Vadrik, Astral Archmage

Legendary Creature — Human Wizard

Mana cost: {1}{U}{R}

How we read this card

If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.

static — costs less

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

triggered — puts a counter on it

What we read on this card

Causes: put a counter on anything.

Cares about: an instant it makes cheaper to cast, a sorcery it makes cheaper to cast.

Works well with

a Wizard creature enters the battlefield — 735 cards in Vadrik's colors can cause this (Vadrik is one).

  1. Diviner's Wand — When Vadrik, Astral Archmage enters, Diviner's Wand triggers

a creature gets a counter — 647 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage gets a counter:

  1. Casey Jones, Back Alley Brute — deals that much damage
  2. Danny Pink — draws you 1 card
  3. Omarthis, Ghostfire Initiate — puts a counter on a permanent
  4. Rikku, Resourceful Guardian — triggers

1 other card cares about it too. These are the ones with the most connections.

anything gets a counter — 1,298 cards in Vadrik's colors can cause this (Vadrik is one).

  1. All Will Be One — When Vadrik, Astral Archmage gets a counter, All Will Be One deals that much damage

3 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 1,353 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage enters:

  1. Captain of the Mists — untaps itself
  2. Erkenbrand, Lord of Westfold — gives +1/+0
  3. Vigilante Justice — deals 1 damage

a creature attacks — 6,189 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Saw — sacrifices a creature
  7. Ultima Weapon — kills a creature an opponent controls
  8. Total War — kills a creature
  9. The Spear of Leonidas — triggers
  10. Norin the Wary — flickers itself

81 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,189 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage blocks:

  1. Barrow-Blade — strips abilities
  2. Heat of Battle — deals 1 damage
  3. Battle Strain — deals 1 damage
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature
  6. Dwindle — kills a creature

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,189 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Shaun, Father of Synths — makes a token
  4. Misty Mountains Raider — puts 2 counters on a Goblin or Army
  5. Razorkin Hordecaller — makes a token
  6. Gossip's Talent — triggers
  7. Inti, Seneschal of the Sun — triggers
  8. Gut, True Soul Zealot — sacrifices a creature or artifact
  9. Cool but Rude — draws and discards
  10. Swashbuckler Extraordinaire — sacrifices a Treasure

28 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,218 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage is cast:

  1. Summon: Brynhildr — grants haste
  2. Oketra's Monument — makes a token
  3. The Clone Saga — copies a spell
  4. Customs Depot — draws you 1 card
  5. Bontu's Monument — makes each opponent lose 1 life
  6. Vanquisher's Banner — draws you 1 card
  7. Rhonas's Monument — gives +2/+2
  8. Hazoret's Monument — draws and discards
  9. Aether Barrier — makes a player sacrifice a permanent
  10. Kefnet's Monument — triggers

20 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 6,294 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Molten Echoes — makes a token
  4. Flameshadow Conjuring — makes a token
  5. Mirror March — flips a coin
  6. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 6,749 cards in Vadrik's colors can cause this (Vadrik is one).

When Vadrik, Astral Archmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Blasting Station — untaps itself
  6. Raphael, Most Attitude — exiles a card from your library
  7. Mogg Bombers — sacrifices itself
  8. Flame-Kin War Scout — sacrifices itself

95 other cards care about it too. These are the ones with the most connections.

anything is cast — 12,208 cards in Vadrik's colors can cause this (Vadrik is one).

  1. Master of Winds — When Vadrik, Astral Archmage is cast, Master of Winds triggers

8 other cards care about it too. These are the ones with the most connections.