edhseer Commander synergy, explained
Enchantment — Saga
Not yet released — 13 Nov 2026
Mana cost: {3}{G}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Draw two cards, then exile a card from your hand.
triggered — draws you 2 cards
triggered —
If all cards exiled with this Saga share a card type, you gain 10 life.
triggered — gains you 10 life
Causes: draw a card, exile a card, gain life.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (All Good Things... is one).
When All Good Things... is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (All Good Things... is one).
an enchantment in a graveyard — 983 cards in the game can cause this (All Good Things... is one).
When All Good Things... is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (All Good Things... is one).
When All Good Things... is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (All Good Things... is one).
When All Good Things... gains life:
84 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (All Good Things... is one).
anything is sacrificed — 3,450 cards in the game can cause this (All Good Things... is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (All Good Things... is one).
When All Good Things... is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (All Good Things... is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (All Good Things... is one).
When All Good Things... enters:
67 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (All Good Things... is one).
When All Good Things... makes a player draw a card:
63 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (All Good Things... is one).
443 other cards care about it too. These are the ones with the most connections.